#103685: "Expansion A: Change color indicator to square tile AND improve tooltip"
ما هو هذا التقرير؟
ماذا حدث؟ يرجى اختيار من أدناه
ماذا حدث؟ يرجى اختيار من أدناه
يرجى التحقق مما إذا كان هناك بالفعل تقرير عن نفس الموضوع
إذا كانت الإجابة بنعم ، يرجى التصويت لهذا التقرير. يتم إعطاء التقارير ذات أكبر عدد من الأصوات الأولوية!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
وصف مفصل
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• يرجى نسخ / لصق رسالة الخطأ التي تراها على الشاشة ، إن وجدت.
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. -
• يرجى توضيح ما تريد القيام به ، ماذا فعلت وما حدث
• ما هو متصفحك؟
Google Chrome v118
-
• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. -
• هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
• ما هو متصفحك؟
Google Chrome v118
-
• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. • ما هو متصفحك؟
Google Chrome v118
-
• ما الذي تم عرضه على الشاشة عندما تم حظرك (شاشة فارغة؟ جزء من واجهة اللعبة؟ رسالة خطأ؟)
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. • ما هو متصفحك؟
Google Chrome v118
-
• أي جزء من القواعد تم مخالفته في تصميم التبني لدى BGA
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. -
• هل انتهاك القواعد مرئي عند إعادة اللعب؟ إذا كانت الإجابة بنعم ، فبأي رقم؟
• ما هو متصفحك؟
Google Chrome v118
-
• ما هو نشاط اللعبة الذي أردت القيام به؟
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. -
• ماذا تحاول أن تفعل لتحريك هذا العمل اللعبة؟
-
• ماذا حدث عند محاولة القيام بهذا (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
• ما هو متصفحك؟
Google Chrome v118
-
• في أي خطوة من اللعبة حدثت المشكلة (ما هو تعليمة اللعبة الحالية)؟
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. -
• ماذا حدث عند محاولة إجراء هذه الحركة داخل اللعبة (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
• ما هو متصفحك؟
Google Chrome v118
-
• يرجى وصف مشكلة العرض. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. • ما هو متصفحك؟
Google Chrome v118
-
• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. -
• هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
• ما هو متصفحك؟
Google Chrome v118
-
• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
In our game, we all thought that the colour to avoid was green, since the "label" with 7+ on it is green. It is an unfortunate graphical design choice to begin with that the text and symbols on the game board are green, just like one of the 3 tile colours. I understand that we cannot change that.
But it should be possible to change the shape of the colour indicator for Expansion A from a hexagon to a square tile. It will be a lot easier to recognise it as the colour to avoid when it's the same shape as a tile in the game. In our game, the red hexagon was simply taken to be a background feature, and ignored by all players.
Also, when hovering with the mouse pointer, the tooltip was "...least tokens of this type..." not "...least RED tokens...". I understand that it would be more complicated (for coding and translation) to make different tooltips for different options, but there are only 3 colours and 5 animals, so it's not incredibly difficult. • ما هو متصفحك؟
Google Chrome v118
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اضف لهذا البلاغ
- تعريف طاولة/تعريف حركة
- هل حلَت F5 المشكلة؟
- هل ظهرت المشكلة عدة مرات؟ كل مرة؟ بطريقة عشوائية؟
- إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
