#110724: "Allow a player to declare they don't want to take optional moves until their next regular impulse"
ما هو هذا التقرير؟
ماذا حدث؟ يرجى اختيار من أدناه
ماذا حدث؟ يرجى اختيار من أدناه
يرجى التحقق مما إذا كان هناك بالفعل تقرير عن نفس الموضوع
إذا كانت الإجابة بنعم ، يرجى التصويت لهذا التقرير. يتم إعطاء التقارير ذات أكبر عدد من الأصوات الأولوية!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
وصف مفصل
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• يرجى نسخ / لصق رسالة الخطأ التي تراها على الشاشة ، إن وجدت.
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• يرجى توضيح ما تريد القيام به ، ماذا فعلت وما حدث
• ما هو متصفحك؟
Google Chrome v120
-
• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
• ما هو متصفحك؟
Google Chrome v120
-
• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. • ما هو متصفحك؟
Google Chrome v120
-
• ما الذي تم عرضه على الشاشة عندما تم حظرك (شاشة فارغة؟ جزء من واجهة اللعبة؟ رسالة خطأ؟)
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. • ما هو متصفحك؟
Google Chrome v120
-
• أي جزء من القواعد تم مخالفته في تصميم التبني لدى BGA
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• هل انتهاك القواعد مرئي عند إعادة اللعب؟ إذا كانت الإجابة بنعم ، فبأي رقم؟
• ما هو متصفحك؟
Google Chrome v120
-
• ما هو نشاط اللعبة الذي أردت القيام به؟
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• ماذا تحاول أن تفعل لتحريك هذا العمل اللعبة؟
-
• ماذا حدث عند محاولة القيام بهذا (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
• ما هو متصفحك؟
Google Chrome v120
-
• في أي خطوة من اللعبة حدثت المشكلة (ما هو تعليمة اللعبة الحالية)؟
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• ماذا حدث عند محاولة إجراء هذه الحركة داخل اللعبة (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
• ما هو متصفحك؟
Google Chrome v120
-
• يرجى وصف مشكلة العرض. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. • ما هو متصفحك؟
Google Chrome v120
-
• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. -
• هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
• ما هو متصفحك؟
Google Chrome v120
-
• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
Turn-based games could be significantly faster if a player could opt of taking optional actions until their next normal impulse. For example, if my only options are afterburner and I've already decided I'm not going to use them for the rest of this round, stopping on impulses where I don't have AP or movement only for this just delays and prolongs a turn-based game.
I can imagine this being a choice with a second "Done" button. I.e. "Done until my next active impulse" or something like that. It would reset to wait on the first impulse where I have an "earned" move or AP that doesn't require using an expendable something like a battery or afterburner. • ما هو متصفحك؟
Google Chrome v120
سجل التاريخ
اضف لهذا البلاغ
- تعريف طاولة/تعريف حركة
- هل حلَت F5 المشكلة؟
- هل ظهرت المشكلة عدة مرات؟ كل مرة؟ بطريقة عشوائية؟
- إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
