Oct 25 th 2018 17:28 •
Zebullon •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
All team games
Oct 30 th 2019 19:06 •
Robo65 •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
It's totally wrong to show the result as a tie. The team has won, so the platform should report the result as a win (unless the team scores tie, of course :) )
Jul 31 st 2020 15:36 •
Romain672 •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Wanted to report the same bug.
Just played a game with 161/104/35 elo in my team, and 1 elo in the ennemy team.
We won, and I gained: +5.7, -4.3, -1.74, which is negative. The system put that to 0, but that's still not enough. I should have won +5.7.
Aug 19 th 2020 03:57 •
ParadoxicallyAiriest •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
I had 162 and played with 79 and 40. We won, but I lost 8 points, and they did not even gain any! Maybe this is why high rank players don't want to play with low rank players: even if the game is won, they will lose hard earned points! This is bad, we should encourage experienced players to play with new players, and help to teach them like I did. But this will not happen if the games take away their points like this.
boardgamearena.com/5/hanabi?table=107647644
Oct 5 th 2020 02:06 •
R o d n e y •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
The ELO calculation for teams is wrong for all BGA games. In all team games on BGA, the partners tie. So, whether you win or lose, the higher ranked partner is always penalized, and the lower ranked partner is always rewarded. The ELO is supposed to be a reflection of how well a person plays, not their skill in choosing partners.
imgur.com/a/n8ldvnS
In the above game, you can see that the lower ranked partner receives an extra 9.48 points for tying his partner, while his partner loses -9.48 points. Despite both players winning the game.
On the losing team, the lower ranked partner gains 3.51 points for tying his partner, while the higher ranked partner loses an additional -3.86 points, despite both players losing the game.
Oct 5 th 2020 08:38 •
Pollyor •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
I think this needs to be updated also but the link will not let me like it. And yeah the game should not be a tie either it's a win for the team not a tie. I think it's great to have new players join in games but you should not be over penalised because of it.
Oct 5 th 2020 17:07 •
firefly246 •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
PLEASE FIX THIS!
Oct 5 th 2020 23:48 •
ElrikMelny •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
C’est vrai que dans un jeu comme la belote, il semblerait logique que les deux partenaires obtiennent la même perte ou le même gain. A moins que je n’ai pas bien compris le principe du Elo. En tout cas merci aux équipes pour le plaisir que nous avons :) à jouer à tout moment et sur n’importe quel support, c’est magique.
Oct 6 th 2020 13:25 •
kingneal •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
please fix this
Oct 7 th 2020 15:03 •
haxe8830 •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
come on~
Oct 7 th 2020 20:25 •
GoldenGuy82 •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
please fix
Oct 7 th 2020 22:03 •
AYoshiVader •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
All team games have problems like this and it ruins the experiece to some high ranked players.
Oct 7 th 2020 22:32 •
NoLuckAndNoSkill •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
This error still seems to be present
Oct 7 th 2020 23:02 •
Jokerrz0r •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
The error is still, also for Klaverjassen
Oct 7 th 2020 23:26 •
Viaken •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
I didn't intend to vote for this. "R O D N E Y" spammed a bunch of my tables with a URL that auto-voted it. I don't particularly care about this "bug".
Oct 8 th 2020 07:39 •
wolmot •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Indeed an issue, also received bug report specific on Klaverjassen that winning team is considered a tie.
Oct 8 th 2020 12:59 •
aleman •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Please fix, otherwise people will not like to play team games.
Oct 9 th 2020 08:06 •
er_mondezz •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
same problem for Armadora....
Oct 12 th 2020 22:48 •
board game nerd •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
The ELO calculation is wrong for all teams games on BGA. Win or lose, one partner is penalized, and the other benefits. The bug was reported over 2 years ago, and hasn't been fixed. Will you please vote to fix this bug? And if possible, leave a comment. /bug?id=11297&vote got this wile playing sasntorine
Oct 12 th 2020 23:04 •
BoB Special •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Issue exists for years now. Goes for all team games. I love bga, but i think this is the worst error in the system. It really takes away the fun from team games
Please fix asap!!!
Oct 12 th 2020 23:07 •
BoB Special •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
This is not a game issue, but a rating issue. Seems really easy to solve - computer scientist myself :)
Think it's a quickwin
Oct 12 th 2020 23:19 •
board game nerd •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
didn't yet finish the game
Oct 16 th 2020 07:44 •
kllll •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Bug has not been reproduced by developers yet:
All team games
Nov 9 th 2020 08:18 •
MikeFR78 •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Ok
Nov 9 th 2020 08:59 •
Cenine •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Same issue with HANABI : the players have ties wether we finish or lose.
Nov 9 th 2020 21:27 •
ReneSauz •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
ITS NOT A BUG...its an intentional and silly programming error. In team games just don't add or subtract ELO for the partner. There has to be an easy way to implement this instead of ignoring it.
Dec 30 th 2020 16:49 •
mickalot •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
This seems to be especially bad for cooperative games -- it makes it impossible to get enough points to be eligible for arena mode.
Jan 17 th 2021 15:22 •
fanfannord •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Serveur injoignable
Jan 20 th 2021 12:24 •
Tussengas •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
also, you don't get your 5 gift points for these games
Jan 26 th 2021 16:13 •
ptitours de lyon •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
In a team game , the two parteners are considered as "equality" and if you play whit a novice , you lose point because of probality of win, against a partener , which is impossible.
in first correction, you may suppress these points of equality
in second correction, you should calculate probapility of win by team, for example by compare the sum of ELO
Feb 15 th 2021 22:06 •
unclesamb •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
To summarize the requests as I read them:
1. In a cooperative game in which all players win or lose together (e.g. The Crew, Hanabi, Bandido, etc), the ELO gains/losses should be calculated based on whether the group as a whole won or lost ("tie" should not be an option). Then the ELO gains/losses for each player should take into account the experience of each individual player.
2. In a team game (e.g. Kami), the ELO gains/losses for all members of a team should be based on whether the team as a whole won or lost ("tie" should not be an option). Then the ELO gain/losses for each player on each team should take into account the experience of each individual player.
In team or cooperative games, there should be no ties--there should only be winners and losers, and points should be awarded accordingly.
Apr 19 th 2021 00:34 •
Silene •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
More relevant than ever now with Tichu in Beta.
May 3 rd 2021 12:10 •
JSnova •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
as for hanabi, based on a game theory study on hanabi, only 82% of the games are winnable (max score), based on the most known tricks, finesse, reverse finesse, gentelman discard, bluff etc.
At the moment, you get punished if you play with lower elo players, instead of rewarded.
Also how higher the difficulcy specially multi 5, reduces the max. win chance.
this is not corrected within the current elo system
also all people agreeing to leave, should result in a default pushingment or only be aloud 1 time in the 4-5 games or so.
May 4 th 2021 18:46 •
Just Keep Climbing •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
same bug in spades
May 30 th 2021 00:52 •
BrenBarn •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
It's frustrating that this issue still exists, as it makes ratings kind of meaningless for team games.
The problem is this: ELO is based on rating two players who COMPETE AGAINST one another. Currently, BGA considers any two players in the same game to be competing, and adjusts their ELO based on their relative standing. Two players on the same team are considered to be tied.
But this is wrong. Two players on the same team do not COMPETE AGAINST one another at all. So pairs of players on the same team should simply be ignored for ELO calculations.
BGA already computes the overall ELO adjustment by adding up the ELO adjustments for each pair of players. For instance, in a non-team 5-player game, if you come in third place, your overall ELO is adjusted based on the ELO effect of losing to the two players above you and losing to the two below you. This is all fine.
All that needs to be done is to exclude PAIRS of players on the same team from these computations. If players A and B are on the same team, their ELO standings relative to one another should not even be considered, as they were never in competition. Player A did not win AGAINST player B, nor did player A lose AGAINST player B, not did player A tie AGAINST player B. There was simply no game "between" these two players, so the ELO rating should reflect that and not compare them in any way. They should gain or lose ELO points only by comparison with players on other teams.
Jun 7 th 2021 18:25 •
xjk_cn •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
boardgamearena.com/table?table=178503292
Losing ELO even if I did my best in yokai. Maybe I need to try level 2 with high Elo players?
Jun 19 th 2021 00:00 •
alextingle •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Just to add to this. ELO isn't just about bragging rights, it helps to arrange games between players of approximately equal skill.
A "Not Alone" game can be completely ruined by a single inexperienced player who makes bad moves. The ELO system makes it impossible to identify those poor players. It's made even worse by the "bonus" K-factor that new players get... a couple of lucky wins can propel a new player to ELO of 150..200, which is pretty high for Not Alone. So they *look* experienced, even if they have no idea how to play.
It discourages me from playing the game at all. I often have time for one game, including waiting for 20 minutes - it's pretty frustrating to have it ruined by a weak player who makes multiple unforced errors. I'd rather play a different game where I know I'll have some fun...
Jul 25 th 2021 14:30 •
Ax109 •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
I have not experienced this with the game Pandemic, but this might be because this is a game you don't play 'against' anyone, or the fact I play with low-ranked players.
Jul 30 th 2021 19:16 •
Jellby •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
As far as I understand it, Hanabi gets it "right":
* All players win or lose together.
* The ELO change is calculated based on the average ELO of all the players and a "difficulty" level depending on the settings.
* All players gain or lose the same ELO (except possible differences from rounding and possibly k-factors).
I believe other cooperative games should use the same scheme, although deciding what the "difficulty" level is not trivial and may need adjustments. Hopefully that can be more easily done one a decent amount of finished games is available.
For other team games, it would be even easier: compare the average ELO of each team, and have each member of the team gain or lose the same amount.
Jul 31 st 2021 12:18 •
joueur ooo •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Je n’ai pas pu cliquer pour valider mes choix au cours d’une partie.
Cela ne vient pas de mon appareil c’est arrivé A deux parties d’affilée sur votre site.
Aug 11 th 2021 03:36 •
Pumpkinthekingofgame •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
競技場即時制有時會搜尋不到對手,導致等很久
即便按了取消且關掉BGA網站
仍然進入了一場桌子,且沒有確認玩家是否還在場就開始遊戲
玩家已將網站關閉且人不在現場
仍然讓玩家進入桌子
就領到了超時以及離場
:(
Aug 26 th 2021 14:30 •
PANPAN_ww •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
ELO problem~
Oct 25 th 2021 13:19 •
Joseph2302 •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
We shouldn't be using the standard win/loss against people ELO for co-operative or team games (like Ticu, which is 2v2). Because you can do well/win and still lose rating because you "tied" against someone with lower rating than you
For team games, needs to ignore people that were on your team
For co-operative games, needs a benchmark for good/winning score, and work out the ELOs based on how close you got to that score
Nov 8 th 2021 03:16 •
Maester_RJ •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
A pagina fica carregando e não entra oponentes, mesmo recarregando, já alguns dias vem ocorrendo esse problema para mim. Por qual motivo, eu iria deixar um jogo, se, eu entro aqui, para jogar?
Nov 22 nd 2021 17:57 •
Skeptic Dave •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Coop games like Tranquility definitely suffer from this broken system. To date,I've played > 90 games of Tranquility, winning > 60 of them, yet . . . my ELO is 64! Many times, I gain zero ELO points even when playing with a similarly-ELOd partner and while winning solidly on medium difficult settings.
As others have stated, the ELOs are meaningless when trying to decide whether to play games with others. I've had other people in Tranquility games with ELOs > 100 who clearly do not understand basic gameplay concepts. I enjoy the game tremendously, but would prefer not to have to teach it while playing (most of the time.) The current ELOs make that impossible to know ahead of time.
This may not be a "bug" in the normal sense, but the end result is no different.
Dec 30 th 2021 06:59 •
youngathearttx •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
In Tichu, if my partner calls Tichu or Grand Tichu, and I support his call with my play, so he can go out first, why should I receive less ELO than my winning team partner ??
Feb 4 th 2022 07:09 •
Kanan Jarrus •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Impossible de quitter la partie hier alors qu'elle était finie. J'ai essayé de concéder la victoire puis j'ai dû quitter. Le bug est connu apparemment
Cordialement
Feb 11 th 2022 16:25 •
Romain672 •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
And they said to just take the average elo of both teams.
Feb 24 th 2022 21:12 •
Shiny_Charizard •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Similar for BANG, the winner ELO should only be compared against the loser ELO and the loser ELO against the winner ELO. Ties amongst team members are just simply wrong.
Average ELO for the entire team also makes sense
Apr 5 th 2022 00:25 •
ptitours de lyon •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
You should realy look up this ticket. Or create a "don't look up" team
Apr 20 th 2022 06:03 •
JustinGames00 •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
I just lost 27 ELO points for a cooperative game of Hanabi. My dad is new to the game, and I used a normal mode to help him gain some points. I pretty much only play with friends, so ELO doesn't matter much to me, but I'd like to be able to hop on a game with a random opponent every now and then. It would be nice if ELO was a reasonable estimation of someone's skill in the game rather than a random number based on whether you play with people better or worse than you often. If you're not going to implement it well, just drop the ELO ranking for coop games.
May 3 rd 2022 18:08 •
lordmcfuzz •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
4 years later... not even acknowledged.
May 30 th 2022 04:28 •
BillyBullet •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
I can't report anything, always the error message. what is the tech support link??? how can they want someone to be a paying user with a site with bad technical support?
May 30 th 2022 04:28 •
BillyBullet •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
I can't report anything, always the error message. what is the tech support link??? how can they want someone to be a paying user with a site with bad technical support?
Aug 22 nd 2022 14:41 •
Juxta13 •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
ELO does seem broken. Players should never lose points for a win (including a tie, including if someone left the game and the others are considered winners). It just encourages people to be more selective (discriminative) about who they will play with. In team/partner games, someone always gets hurt.
Sep 1 st 2022 07:57 •
strufle •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Exclu dans les temps au cour d'une partie avec la n long temps dans les tours
Sep 5 th 2022 12:13 •
tycy •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Yes
Sep 5 th 2022 12:14 •
tycy •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
We can get a new one for bag
Sep 6 th 2022 09:14 •
leGrosJej •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Still broken
Oct 16 th 2022 18:57 •
81Valerii •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Quand je joue sur le site, ça coupe, plus d'internet.
Je me retrouve déconnecté du jeu, d'un coup.
Je ne peux rien faire, en plein milieu de la partie.
Cela mais arrivé plusieurs fois.
Ça ne m'arrive que sur ce site.
Je suis pénalisé alors que se n'est pas ma faute.
Cordialement.
Dec 26 th 2022 20:06 •
EleaTyrell •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
I also encountered this unpleasantness, in a game of warchest in 2 vs 2 players; I simply don't want to play in team mode any more...
Dec 29 th 2022 23:39 •
yaron •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Points awarded/deducted should be based on the average score of each team.
That way, a low ranked player would get more points for winning, but so would their partner (since winning with a weak partner is harder).
Jan 2 nd 2023 11:23 •
Onitama Königin Jo •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Yes,it often happens that someone has a Partner with who he plays often. The name of the player is Sussuarana Onitama. He plays a lot against beginners and have some second accounts. If he lost against the players who are probably his second accounts,the players gave the game with him up or let him win.And this problem was often in the past and sometimes Sussuarana Onitama does it do today also.
Jan 19 th 2023 03:16 •
ThoughtPolice84 •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Please fix this
Mar 13 th 2023 21:22 •
Clé de 12 •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Please fin it !
Jun 6 th 2023 08:13 •
fishdapotato •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
i played with other 3 players. they have higher ELO than me. At last, one win and we other 3 is first-runner (all same marks). Yet, turn out they reduce 6 and 7 ELO while deducted me 18 ELO. (their ELO is ordinary higher than me already)
Jul 20 th 2023 15:27 •
Hagardunor •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Completely agree. ELO system has been built for a face to face game (Chess) and is totaly inadequate for team games
Aug 11 th 2023 20:24 •
zellaaa •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
fix this !!!
Aug 15 th 2023 10:43 •
Malo77 •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
My 2 cents about what a good Score system could be, and looks like ELO:
ELO System for all team games and/or collab games:
Maybee a system like:
- at avery game start: every player bet 1% of his ELO point into the game pot
- if the game is lost the points are lost (and BGA "keeps" thems)
- if the game is won: take the pot point x RATIO, split and and give them back to the winning players.
- the RATIO is automatically adjusted by BGA ... if the stats show that an hanabi game is won 33% of the time .. 1 time over 3 ... the RATIO multiplier would be x2 (3 games-1win=2x) .. either each players gets back his points x2 .. or split them another way ...
- this way the total ELO points of players is about the same, without points growing without limit
Aug 28 th 2023 22:23 •
Hagardunor •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
this demand was opened 4 years ago and nothing has appened since then des pitehundreds of signatures
Oct 13 th 2023 18:14 •
tcarlaw •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Ideally, ELO ratings should be calculated based on the lowest ELO ranking from each partnership. It would motivate people to play with lower-ranked players, instead of penalizing people for being social. The partner matching algorithm could be tweaked to prevent gaming the system. Still, it would allow people to find matches in less popular games and take the pressure off low-ranked players who may worry about hurting their partner's ELO rating. I felt a little bit like a kingmaker when my ranking tanked close to the end of the Arena season knowing higher ranked players would take a big hit for being paired with me, which would be hard to avoid in a small game community.
Nov 30 th 2023 19:55 •
ChiefPointThief •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
5yrs and counting
Dec 14 th 2023 10:27 •
ufm •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
This has been fixed now :D
Dec 14 th 2023 13:39 •
penguin-EM •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Not playing the game but reducing ELO592→552 for no reason
Dec 16 th 2023 21:03 •
RicardoRix •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
The bug has been fixed.
But it still exists for games where someone quits or is time expelled.
ELO is exchanged between all players that didn't quit. NOT RIGHT!
Dec 22 nd 2023 11:36 •
ptitours de lyon •
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The bug is not fixed in Belote
in first correction, you may suppress points of equality between partners
in second correction, you should calculate probapility of win by team, for example by compare the sum of ELO from team
Feb 21 st 2024 22:49 •
ErikLevin •
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I'm not sure why people are saying this is fixed. Was it fixed very briefly and then broken again? I still see in team games, every time, that members within the teams exchange Elo points with one another for being tied.
Also, I don't think any complicated solutions are necessary. It is very simple: Players within the same team should not exchange Elo points with one another. Just remove team members from the calculation.
This seems like an easy fix for an obvious flaw, which has a very high demand from the user base (fourth highest voted bug/suggestion). It is very unfortunate that BGA did not roll an improvement in with the recent changes to the Elo system. You'd think that when you rework a site feature like Elo you take the chance to fix some longstanding issues with that feature while you're there. Let alone that BGA hasn't even responded or acknowledged the ticket.
Jul 17 th 2024 06:04 •
Camargo_Silva •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
The bug is not fixed in Belote
Jul 26 th 2024 17:07 •
Mit55 •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Bonjour, depuis ce jour je ne parviens pas à jouer correctement alors que je suis bien connecté, j'ai donc été pénalisé à plusieurs reprises alors qu'il n' y a pas lieu!
joueur Mit 55
Oct 12 th 2024 04:39 •
w41k3r13 •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
This is not a bug, but simply a reminder that BGA does not care about it's players. It's crucial to understand their business model, you see, the consumer is the company that needs people to play their game, the product is you. A broken ELO system in single and Multi-player is the drug that keeps you around for the abuse. If BGA actually cared about the players, ELO would never have been applied to... and this is the truly crazy thing...
BOARD GAMES
Nov 3 rd 2024 00:34 •
suaraujo •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
O bug tá rinscidente
Nov 3 rd 2024 00:35 •
suaraujo •
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Preciso de ajuda
Nov 15 th 2024 16:21 •
Hisoka_Onnanoko •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Bonjour, depuis ce jour je ne parviens pas à jouer correctement alors que je suis bien connecté, j'ai donc été pénalisé à plusieurs reprises alors qu'il n' y a pas lieu!
Dec 6 th 2024 22:11 •
Handsome the first •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
The same thing should applies for when the time runs out for one of the player, every other player should only win against the quitter to count towards the ELO and not also calculate the tie amongst themselves.
Dec 7 th 2024 21:47 •
EcoRim2017 •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Bug... to me showed other player was out of time
Jan 20 th 2025 14:20 •
BurgerDragon •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
To address this, I suggest a system where
1. each player contributes some ELO (with higher ELO players contributing more) before the match begins, and
2. the total ELO is distributed equally among the winners.
Feb 8 th 2025 05:08 •
mnemonicker •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Your ELO calculation doesn't make sense in most of the games. You are using too high K factor. It is like 60, 40, 20. It should be like 40, 20, 10.
Apr 14 th 2025 02:57 •
nalka •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Some changes have been made to the system since this bug has been reported. From what I see this is fixed in some games (like Coinche) but not all (for example, you still have this problem in Setup, Toc, Warchest...). I couldn't figure what this is based on but feel free to share if you know.
It looks like there is a second system that has been implemented to help fight this problem. I don't really understand its point given a clean solution apparently exists (cf. Coinche) but it seems to prevent elo losses for players that are declared "Winner" at the end of a game. For example, it triggered in these games:
•
boardgamearena.com/table?table=657971566 (2 players, perfectly tied)
•
boardgamearena.com/table?table=658333650 (3 players, first 2 are perfectly tied, the other one just lost).
The thing is Living Forest is NOT a team game. This means a higher elo player tying a lower elo one doesn't lose elo while they should. To summarize, this second system not only doesn't really fix anything for team games but it also bugs some solo games' elo calculation when there are ties.
May 15 th 2025 08:49 •
Arzololi •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Le système ne fonctionne pas et il est impossible de jouer...je sors pour rentrer à nouveau et ça bloque la page BGA ne s'ouvre plus
C'est régulier ces dernieres semaines et je suis ensuite pénalisée.
Oct 15 th 2025 11:57 •
sartoni •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
je n ai meme pas cliquer pour accepter la partie
Oct 22 nd 2025 12:18 •
luke_asz •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
PANDEMIC also suffers from disabled ELO system. First of all its hard to see what score points there since it's hidden and second - Its simply disappointing because it is still tracked in rank evolution and occasionally you can see your ELO when hoovering over your rank icon so why not make it visible for players who would like to have extra challenge trying to reach higher rank? It also seems there aren't even badges for reaching a rank in this specific game? I did not get the "regular player" badge after reaching 100 ELO. I fail to see the reason behind it :(
Nov 6 th 2025 08:04 •
Hagardunor •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
I do agree with that
"29 Dec 2022 23:39 • yaron • Le bug n'a pas encore été reproduit par les développeurs:
Points awarded/deducted should be based on the average score of each team.
That way, a low ranked player would get more points for winning, but so would their partner (since winning with a weak partner is harder)."
Nov 28 th 2025 21:47 •
Renataci •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
error
Nov 29 th 2025 13:44 •
dazzling-turtle99 •
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새로고침을 해도 문제가 해결되지않았습니다
Nov 29 th 2025 16:22 •
Alligator 427 •
لم يتم اعادة انتاج الأخطاء من قبل المطورين حتى الآن:
Bug sur les deux dernières parties : une partie où je ne pouvais plus jouer et j'ai perdu pour temps dépassé.
Une partie devenue en temps alors que c'était une partie Arène