#127844: "A few suggestions from the designer and publisher"
ما هو هذا التقرير؟
ماذا حدث؟ يرجى اختيار من أدناه
ماذا حدث؟ يرجى اختيار من أدناه
يرجى التحقق مما إذا كان هناك بالفعل تقرير عن نفس الموضوع
إذا كانت الإجابة بنعم ، يرجى التصويت لهذا التقرير. يتم إعطاء التقارير ذات أكبر عدد من الأصوات الأولوية!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
وصف مفصل
-
• يرجى نسخ / لصق رسالة الخطأ التي تراها على الشاشة ، إن وجدت.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• يرجى توضيح ما تريد القيام به ، ماذا فعلت وما حدث
• ما هو متصفحك؟
Google Chrome v125
-
• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
• ما هو متصفحك؟
Google Chrome v125
-
• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. • ما هو متصفحك؟
Google Chrome v125
-
• ما الذي تم عرضه على الشاشة عندما تم حظرك (شاشة فارغة؟ جزء من واجهة اللعبة؟ رسالة خطأ؟)
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. • ما هو متصفحك؟
Google Chrome v125
-
• أي جزء من القواعد تم مخالفته في تصميم التبني لدى BGA
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• هل انتهاك القواعد مرئي عند إعادة اللعب؟ إذا كانت الإجابة بنعم ، فبأي رقم؟
• ما هو متصفحك؟
Google Chrome v125
-
• ما هو نشاط اللعبة الذي أردت القيام به؟
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• ماذا تحاول أن تفعل لتحريك هذا العمل اللعبة؟
-
• ماذا حدث عند محاولة القيام بهذا (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
• ما هو متصفحك؟
Google Chrome v125
-
• في أي خطوة من اللعبة حدثت المشكلة (ما هو تعليمة اللعبة الحالية)؟
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• ماذا حدث عند محاولة إجراء هذه الحركة داخل اللعبة (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
• ما هو متصفحك؟
Google Chrome v125
-
• يرجى وصف مشكلة العرض. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. • ما هو متصفحك؟
Google Chrome v125
-
• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. -
• هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
• ما هو متصفحك؟
Google Chrome v125
-
• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
Great work overall, this is a super smooth and intuitive interface. Really nice!
Some thoughts:
- In the real game I encourage players to keep Agenda cards in their hand because otherwise I find they often forget that they have them. In fact, in this implementation, the button to reveal is a bit hard to find initially, and players will likely forget that they even CAN reveal. Players are much more focused on the trick-taking and choosing a card to play, rather than thinking about revealing. So, since they're staring at their hand anyway, I suggest Agenda cards could go in hand here too, with a "reveal" button (as well as a "rotate" button so you can rotate the agenda even if you don't reveal) appearing above the Agenda card at the start of your turn. The face-down Agenda is still next to the player board, and once revealed, it is removed from your hand and flips over, indicating that you have made it visible to others.
- In this top-down 2d implementation, it's a bit difficult to see where the plugs are connected. I would love to see a yellow cable line connecting the plugs (this can be a simple graphic overlay) so that it's super clear at a glance which appliances are connected.
- The phrasing "You must select a plug to receive 1⚡ from another plug" is a bit confusing. I suggest rewording it to: "You must select a plug. It will receive 1⚡ from the other plug."
- The card icons in the opponent hand are very small, and I think could be a bit larger.
That's it, everything else is wonderful! So many great little details too, like how the spy cards are arranged on the back side so players think they're hidden, but on the front side they are set apart so you can easily distinguish them. Top notch. • ما هو متصفحك؟
Google Chrome v125
سجل التاريخ
However, I agree agenda cards can be easily overlooked, so I moved the player's agenda cards.
- Added red lines instead, as the plug icon I received depicts cables as red dots.
- Changed the transfer state text.
- Slightly enlarged the card icons. If enlarged further, the back card row splits.
Thanks for the feedback!
However I think the agenda/player boards could be tweaked slightly. I did like that you could see your player board and agenda marker alongside the other players. In mobile, currently your points area is just an empty box (i.imgur.com/gFpowSX.jpeg) which is very odd. I do like seeing the Agenda card and being able to rotate it, but the ? symbol is also a bit confusing.
Here's my suggestion: player board goes back to the top right next to all players, so you can easily see all player boards together. While you agenda is hidden, your agenda is next to your hand, and top right the agenda is flipped down. This indicates that your agenda is still hidden but you can see what it is (i.imgur.com/sN82WmE.png).
When you reveal your agenda, the card moves from your hand to the top right, gone from your hand and now revealed for everyone (i.imgur.com/TFTxPnF.png).
This seems like the best of all worlds!
Thanks for the amazing work on this.
اضف لهذا البلاغ
- تعريف طاولة/تعريف حركة
- هل حلَت F5 المشكلة؟
- هل ظهرت المشكلة عدة مرات؟ كل مرة؟ بطريقة عشوائية؟
- إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
