#130601: "Speed up VP gain animations"
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ماذا حدث؟ يرجى اختيار من أدناه
يرجى التحقق مما إذا كان هناك بالفعل تقرير عن نفس الموضوع
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
وصف مفصل
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• يرجى نسخ / لصق رسالة الخطأ التي تراها على الشاشة ، إن وجدت.
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well -
• يرجى توضيح ما تريد القيام به ، ماذا فعلت وما حدث
• ما هو متصفحك؟
Google Chrome v126
-
• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. إذا لديك لقطة شاشة عن هذا الخطأ (من المفضل)، يمكنك استخدام خدمة إستضافة للصور من اختيارك (snipboard.io مثلاً) لتحميلها و نسخ/لصق الرابط هنا. هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • ما هو متصفحك؟
Google Chrome v126
-
• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • ما هو متصفحك؟
Google Chrome v126
-
• ما الذي تم عرضه على الشاشة عندما تم حظرك (شاشة فارغة؟ جزء من واجهة اللعبة؟ رسالة خطأ؟)
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • ما هو متصفحك؟
Google Chrome v126
-
• أي جزء من القواعد تم مخالفته في تصميم التبني لدى BGA
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well -
• هل انتهاك القواعد مرئي عند إعادة اللعب؟ إذا كانت الإجابة بنعم ، فبأي رقم؟
• ما هو متصفحك؟
Google Chrome v126
-
• ما هو نشاط اللعبة الذي أردت القيام به؟
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well -
• ماذا تحاول أن تفعل لتحريك هذا العمل اللعبة؟
-
• ماذا حدث عند محاولة القيام بهذا (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
• ما هو متصفحك؟
Google Chrome v126
-
• في أي خطوة من اللعبة حدثت المشكلة (ما هو تعليمة اللعبة الحالية)؟
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well -
• ماذا حدث عند محاولة إجراء هذه الحركة داخل اللعبة (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
• ما هو متصفحك؟
Google Chrome v126
-
• يرجى وصف مشكلة العرض. إذا لديك لقطة شاشة عن هذا الخطأ (من المفضل)، يمكنك استخدام خدمة إستضافة للصور من اختيارك (snipboard.io مثلاً) لتحميلها و نسخ/لصق الرابط هنا.
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • ما هو متصفحك؟
Google Chrome v126
-
• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. إذا لديك لقطة شاشة عن هذا الخطأ (من المفضل)، يمكنك استخدام خدمة إستضافة للصور من اختيارك (snipboard.io مثلاً) لتحميلها و نسخ/لصق الرابط هنا. هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • ما هو متصفحك؟
Google Chrome v126
-
• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
VP gain animations are extremely slow in my opinion. Each separate source of VP gain effect is presented on the log panel as standalone instance with 2-3 seconds delays between each other. So in cases when player triggers multiple of them at once, for example:
+2vp per house from palace,
+3vp per house on the edge from competency tile,
+2vp per house next to river from navitor faction ability,
+2vp per house next to river from round bonus tile
+3vp per house on the edge from round score tile
entire action will take over 10 seconds to perform, just to display VP gain in the game log panel. Same happens during passing action which may give a player 3-4 seperate VP gains or at the end of the game when final scoring is calculated from Gods tracks, left resources, etc.
Those animations play very important role in prolonging entire game duration, which is already quite long. So, my suggestion is very simple - decrease delays between displaying separate sources of VP gains from 2-3 seconds to something around 300-500ms. It will make games go smuther and they will feel much more responsive as well • ما هو متصفحك؟
Google Chrome v126
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اضف لهذا البلاغ
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- هل حلَت F5 المشكلة؟
- هل ظهرت المشكلة عدة مرات؟ كل مرة؟ بطريقة عشوائية؟
- إذا لديك لقطة شاشة عن هذا الخطأ (من المفضل)، يمكنك استخدام خدمة إستضافة للصور من اختيارك (snipboard.io مثلاً) لتحميلها و نسخ/لصق الرابط هنا.
