#151483: "Excess goods passing and discarding is unintuitive"
ما هو هذا التقرير؟
ماذا حدث؟ يرجى اختيار من أدناه
ماذا حدث؟ يرجى اختيار من أدناه
يرجى التحقق مما إذا كان هناك بالفعل تقرير عن نفس الموضوع
إذا كانت الإجابة بنعم ، يرجى التصويت لهذا التقرير. يتم إعطاء التقارير ذات أكبر عدد من الأصوات الأولوية!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
وصف مفصل
-
• يرجى نسخ / لصق رسالة الخطأ التي تراها على الشاشة ، إن وجدت.
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) -
• يرجى توضيح ما تريد القيام به ، ماذا فعلت وما حدث
• ما هو متصفحك؟
Google Chrome v131
-
• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) • ما هو متصفحك؟
Google Chrome v131
-
• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) • ما هو متصفحك؟
Google Chrome v131
-
• ما الذي تم عرضه على الشاشة عندما تم حظرك (شاشة فارغة؟ جزء من واجهة اللعبة؟ رسالة خطأ؟)
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) • ما هو متصفحك؟
Google Chrome v131
-
• أي جزء من القواعد تم مخالفته في تصميم التبني لدى BGA
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) -
• هل انتهاك القواعد مرئي عند إعادة اللعب؟ إذا كانت الإجابة بنعم ، فبأي رقم؟
• ما هو متصفحك؟
Google Chrome v131
-
• ما هو نشاط اللعبة الذي أردت القيام به؟
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) -
• ماذا تحاول أن تفعل لتحريك هذا العمل اللعبة؟
-
• ماذا حدث عند محاولة القيام بهذا (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
• ما هو متصفحك؟
Google Chrome v131
-
• في أي خطوة من اللعبة حدثت المشكلة (ما هو تعليمة اللعبة الحالية)؟
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) -
• ماذا حدث عند محاولة إجراء هذه الحركة داخل اللعبة (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
• ما هو متصفحك؟
Google Chrome v131
-
• يرجى وصف مشكلة العرض. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) • ما هو متصفحك؟
Google Chrome v131
-
• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) • ما هو متصفحك؟
Google Chrome v131
-
• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
I agree with the other posts I've seen that the process for giving and discarding excess goods is confusing and unintuitive. The main reasons are:
- The resources given appear in the fields. It would be better if these were moved below the player's board.
- There were times that my opponent had the same type of resource in both the storehouse and harvested goods. It wouldn't let him select the goods in the storehouse to discard. He had to select the goods in the field. There were times that it told him he had to discard more goods, even when he had selected the required number.
- The button should confirm the number of goods being passed/given, or have an option for 'skip discard'. It doesn't make sense to click a button that says 'Discard goods' when discarding none.
Proposed flow:
- When there are excess goods, move all harvested goods below the current player board.
- Prompt player to choose which goods to give. Allow selection from either storehouse or harvested goods.
- Change confirmation button to include a number counter (Give 1 good, Give 2 goods, etc...)
- Given goods are passed to the opponent and appear at the bottom of their board, NOT back in the fields. This is one of the most confusing parts as it is not easy to see what was passed.
- Prompt player to choose which goods to KEEP (not discard). If there is sufficient room, include button for 'Keep All Goods'.
- If player chooses more goods than there is capacity for, then the next prompt is to choose X number of goods to DISCARD.
- Change confirmation button to include a number counter to confirm number of goods discarded. (Discard 0 goods, Discard 1 good, Discard 2 goods, etc..) • ما هو متصفحك؟
Google Chrome v131
سجل التاريخ
The goods remain in the fields because of the lack of space.
It's always better than making things tinier or scrolling all the time.
They are close to the stores and it's easy to focus on what you need.
Yellow surroundings are easy to see.
You cannot select tokens in your stores in the discarding part because... these are the rules.
I cannot write the exact number of resources to discard because it can be different if you have extra waters store.
I have chosen Discard instead of Keep because there are less clicks to be done.
اضف لهذا البلاغ
- تعريف طاولة/تعريف حركة
- هل حلَت F5 المشكلة؟
- هل ظهرت المشكلة عدة مرات؟ كل مرة؟ بطريقة عشوائية؟
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
