#162377: "Keep suggestion cards visible as CARDS (+log improvement)"
ما هو هذا التقرير؟
ماذا حدث؟ يرجى اختيار من أدناه
ماذا حدث؟ يرجى اختيار من أدناه
يرجى التحقق مما إذا كان هناك بالفعل تقرير عن نفس الموضوع
إذا كانت الإجابة بنعم ، يرجى التصويت لهذا التقرير. يتم إعطاء التقارير ذات أكبر عدد من الأصوات الأولوية!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
وصف مفصل
-
• يرجى نسخ / لصق رسالة الخطأ التي تراها على الشاشة ، إن وجدت.
Cards are the (only) material of the game.
Visually removing a card when it's used for giving a suggestion doesn't look right, and makes it harder to follow game elements.
The icons are good but should be an addition.
Seeing the cards translate from hand to table, then from table to agony would be both more immersive and more BGA-ish.
--
Also, the log currently doesn't tell which "clue" is discarded to agony when a "suggestion isn't relevant anymore"
It currently reads "<Playername> discards Anger 9 from suggestion list to Agony", but forget to log what information the anger 9 card was actually used for.
Consider reworking it to something like
Suggestion "<Playername>'s highest Anger card is 9" isn't relevant anymore, and is moved to agony. -
• يرجى توضيح ما تريد القيام به ، ماذا فعلت وما حدث
• ما هو متصفحك؟
Mozilla v5
-
• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
Cards are the (only) material of the game.
Visually removing a card when it's used for giving a suggestion doesn't look right, and makes it harder to follow game elements.
The icons are good but should be an addition.
Seeing the cards translate from hand to table, then from table to agony would be both more immersive and more BGA-ish.
--
Also, the log currently doesn't tell which "clue" is discarded to agony when a "suggestion isn't relevant anymore"
It currently reads "<Playername> discards Anger 9 from suggestion list to Agony", but forget to log what information the anger 9 card was actually used for.
Consider reworking it to something like
Suggestion "<Playername>'s highest Anger card is 9" isn't relevant anymore, and is moved to agony. -
• هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
• ما هو متصفحك؟
Mozilla v5
-
• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
Cards are the (only) material of the game.
Visually removing a card when it's used for giving a suggestion doesn't look right, and makes it harder to follow game elements.
The icons are good but should be an addition.
Seeing the cards translate from hand to table, then from table to agony would be both more immersive and more BGA-ish.
--
Also, the log currently doesn't tell which "clue" is discarded to agony when a "suggestion isn't relevant anymore"
It currently reads "<Playername> discards Anger 9 from suggestion list to Agony", but forget to log what information the anger 9 card was actually used for.
Consider reworking it to something like
Suggestion "<Playername>'s highest Anger card is 9" isn't relevant anymore, and is moved to agony. • ما هو متصفحك؟
Mozilla v5
-
• ما الذي تم عرضه على الشاشة عندما تم حظرك (شاشة فارغة؟ جزء من واجهة اللعبة؟ رسالة خطأ؟)
Cards are the (only) material of the game.
Visually removing a card when it's used for giving a suggestion doesn't look right, and makes it harder to follow game elements.
The icons are good but should be an addition.
Seeing the cards translate from hand to table, then from table to agony would be both more immersive and more BGA-ish.
--
Also, the log currently doesn't tell which "clue" is discarded to agony when a "suggestion isn't relevant anymore"
It currently reads "<Playername> discards Anger 9 from suggestion list to Agony", but forget to log what information the anger 9 card was actually used for.
Consider reworking it to something like
Suggestion "<Playername>'s highest Anger card is 9" isn't relevant anymore, and is moved to agony. • ما هو متصفحك؟
Mozilla v5
-
• أي جزء من القواعد تم مخالفته في تصميم التبني لدى BGA
Cards are the (only) material of the game.
Visually removing a card when it's used for giving a suggestion doesn't look right, and makes it harder to follow game elements.
The icons are good but should be an addition.
Seeing the cards translate from hand to table, then from table to agony would be both more immersive and more BGA-ish.
--
Also, the log currently doesn't tell which "clue" is discarded to agony when a "suggestion isn't relevant anymore"
It currently reads "<Playername> discards Anger 9 from suggestion list to Agony", but forget to log what information the anger 9 card was actually used for.
Consider reworking it to something like
Suggestion "<Playername>'s highest Anger card is 9" isn't relevant anymore, and is moved to agony. -
• هل انتهاك القواعد مرئي عند إعادة اللعب؟ إذا كانت الإجابة بنعم ، فبأي رقم؟
• ما هو متصفحك؟
Mozilla v5
-
• ما هو نشاط اللعبة الذي أردت القيام به؟
Cards are the (only) material of the game.
Visually removing a card when it's used for giving a suggestion doesn't look right, and makes it harder to follow game elements.
The icons are good but should be an addition.
Seeing the cards translate from hand to table, then from table to agony would be both more immersive and more BGA-ish.
--
Also, the log currently doesn't tell which "clue" is discarded to agony when a "suggestion isn't relevant anymore"
It currently reads "<Playername> discards Anger 9 from suggestion list to Agony", but forget to log what information the anger 9 card was actually used for.
Consider reworking it to something like
Suggestion "<Playername>'s highest Anger card is 9" isn't relevant anymore, and is moved to agony. -
• ماذا تحاول أن تفعل لتحريك هذا العمل اللعبة؟
-
• ماذا حدث عند محاولة القيام بهذا (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
• ما هو متصفحك؟
Mozilla v5
-
• في أي خطوة من اللعبة حدثت المشكلة (ما هو تعليمة اللعبة الحالية)؟
Cards are the (only) material of the game.
Visually removing a card when it's used for giving a suggestion doesn't look right, and makes it harder to follow game elements.
The icons are good but should be an addition.
Seeing the cards translate from hand to table, then from table to agony would be both more immersive and more BGA-ish.
--
Also, the log currently doesn't tell which "clue" is discarded to agony when a "suggestion isn't relevant anymore"
It currently reads "<Playername> discards Anger 9 from suggestion list to Agony", but forget to log what information the anger 9 card was actually used for.
Consider reworking it to something like
Suggestion "<Playername>'s highest Anger card is 9" isn't relevant anymore, and is moved to agony. -
• ماذا حدث عند محاولة إجراء هذه الحركة داخل اللعبة (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
• ما هو متصفحك؟
Mozilla v5
-
• يرجى وصف مشكلة العرض. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
Cards are the (only) material of the game.
Visually removing a card when it's used for giving a suggestion doesn't look right, and makes it harder to follow game elements.
The icons are good but should be an addition.
Seeing the cards translate from hand to table, then from table to agony would be both more immersive and more BGA-ish.
--
Also, the log currently doesn't tell which "clue" is discarded to agony when a "suggestion isn't relevant anymore"
It currently reads "<Playername> discards Anger 9 from suggestion list to Agony", but forget to log what information the anger 9 card was actually used for.
Consider reworking it to something like
Suggestion "<Playername>'s highest Anger card is 9" isn't relevant anymore, and is moved to agony. • ما هو متصفحك؟
Mozilla v5
-
• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
Cards are the (only) material of the game.
Visually removing a card when it's used for giving a suggestion doesn't look right, and makes it harder to follow game elements.
The icons are good but should be an addition.
Seeing the cards translate from hand to table, then from table to agony would be both more immersive and more BGA-ish.
--
Also, the log currently doesn't tell which "clue" is discarded to agony when a "suggestion isn't relevant anymore"
It currently reads "<Playername> discards Anger 9 from suggestion list to Agony", but forget to log what information the anger 9 card was actually used for.
Consider reworking it to something like
Suggestion "<Playername>'s highest Anger card is 9" isn't relevant anymore, and is moved to agony. -
• هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
• ما هو متصفحك؟
Mozilla v5
-
• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
Cards are the (only) material of the game.
Visually removing a card when it's used for giving a suggestion doesn't look right, and makes it harder to follow game elements.
The icons are good but should be an addition.
Seeing the cards translate from hand to table, then from table to agony would be both more immersive and more BGA-ish.
--
Also, the log currently doesn't tell which "clue" is discarded to agony when a "suggestion isn't relevant anymore"
It currently reads "<Playername> discards Anger 9 from suggestion list to Agony", but forget to log what information the anger 9 card was actually used for.
Consider reworking it to something like
Suggestion "<Playername>'s highest Anger card is 9" isn't relevant anymore, and is moved to agony. • ما هو متصفحك؟
Mozilla v5
سجل التاريخ
اضف لهذا البلاغ
- تعريف طاولة/تعريف حركة
- هل حلَت F5 المشكلة؟
- هل ظهرت المشكلة عدة مرات؟ كل مرة؟ بطريقة عشوائية؟
- إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
