#164611: "Request for allowed défense"
ما هو هذا التقرير؟
ماذا حدث؟ يرجى اختيار من أدناه
ماذا حدث؟ يرجى اختيار من أدناه
يرجى التحقق مما إذا كان هناك بالفعل تقرير عن نفس الموضوع
إذا كانت الإجابة بنعم ، يرجى التصويت لهذا التقرير. يتم إعطاء التقارير ذات أكبر عدد من الأصوات الأولوية!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
وصف مفصل
-
• يرجى نسخ / لصق رسالة الخطأ التي تراها على الشاشة ، إن وجدت.
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• يرجى توضيح ما تريد القيام به ، ماذا فعلت وما حدث
• ما هو متصفحك؟
Google Chrome v135
-
• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
• ما هو متصفحك؟
Google Chrome v135
-
• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. • ما هو متصفحك؟
Google Chrome v135
-
• ما الذي تم عرضه على الشاشة عندما تم حظرك (شاشة فارغة؟ جزء من واجهة اللعبة؟ رسالة خطأ؟)
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. • ما هو متصفحك؟
Google Chrome v135
-
• أي جزء من القواعد تم مخالفته في تصميم التبني لدى BGA
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• هل انتهاك القواعد مرئي عند إعادة اللعب؟ إذا كانت الإجابة بنعم ، فبأي رقم؟
• ما هو متصفحك؟
Google Chrome v135
-
• ما هو نشاط اللعبة الذي أردت القيام به؟
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• ماذا تحاول أن تفعل لتحريك هذا العمل اللعبة؟
-
• ماذا حدث عند محاولة القيام بهذا (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
• ما هو متصفحك؟
Google Chrome v135
-
• في أي خطوة من اللعبة حدثت المشكلة (ما هو تعليمة اللعبة الحالية)؟
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• ماذا حدث عند محاولة إجراء هذه الحركة داخل اللعبة (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
• ما هو متصفحك؟
Google Chrome v135
-
• يرجى وصف مشكلة العرض. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. • ما هو متصفحك؟
Google Chrome v135
-
• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. -
• هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
• ما هو متصفحك؟
Google Chrome v135
-
• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
Hi,
On BGA, most players wait to receive a notification by email or other means before taking their turn. This is particularly important for turn-based games. However, in Pericles, the current system only uses basic messaging to request defense authorization. This means that when active player A requests defense authorization from player B, it is B who must act — yet the timer continues to run for player A.
This situation is unfair because A cannot proceed with their turn, yet risks being penalized: they could be excluded from the game, receive time penalties, and even have their BGA reputation negatively impacted. It is unacceptable for a game to allow this to happen without a proper solution.
There must be a programmed mechanic that protects player A in such cases. I would like to emphasize that this is crucial for turn-based mode, although it is not necessary for live games. Every BGA game should be properly adapted to the different modes offered by the platform.
Thank you. • ما هو متصفحك؟
Google Chrome v135
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- إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
