#17508: "Every second 'You are connected again' notification when using hotseats"
ماذا حدث؟ يرجى اختيار من أدناه
ماذا حدث؟ يرجى اختيار من أدناه
يرجى التحقق مما إذا كان هناك بالفعل تقرير عن نفس الموضوع
إذا كانت الإجابة بنعم ، يرجى التصويت لهذا التقرير. يتم إعطاء التقارير ذات أكبر عدد من الأصوات الأولوية!
# | Status | Votes | Game | Type | Title | Last update |
---|
وصف مفصل
• يرجى نسخ / لصق رسالة الخطأ التي تراها على الشاشة ، إن وجدت.
None• يرجى توضيح ما تريد القيام به ، ماذا فعلت وما حدث
When playing with hotseat players, there is a constant repeating (every second) notification 'Je bent weer verbonden' in Dutch, which translates to 'You are connected again'. It only happens in the turns of the hotseat players.• ما هو متصفحك؟
Mozilla v5
• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
None• هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
When playing with hotseat players, there is a constant repeating (every second) notification 'Je bent weer verbonden' in Dutch, which translates to 'You are connected again'. It only happens in the turns of the hotseat players.• ما هو متصفحك؟
Mozilla v5
• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
None• ما هو متصفحك؟
Mozilla v5
• ما الذي تم عرضه على الشاشة عندما تم حظرك (شاشة فارغة؟ جزء من واجهة اللعبة؟ رسالة خطأ؟)
None• ما هو متصفحك؟
Mozilla v5
• أي جزء من القواعد تم مخالفته في تصميم التبني لدى BGA
None• هل انتهاك القواعد مرئي عند إعادة اللعب؟ إذا كانت الإجابة بنعم ، فبأي رقم؟
When playing with hotseat players, there is a constant repeating (every second) notification 'Je bent weer verbonden' in Dutch, which translates to 'You are connected again'. It only happens in the turns of the hotseat players.• ما هو متصفحك؟
Mozilla v5
• ما هو نشاط اللعبة الذي أردت القيام به؟
None• ماذا تحاول أن تفعل لتحريك هذا العمل اللعبة؟
When playing with hotseat players, there is a constant repeating (every second) notification 'Je bent weer verbonden' in Dutch, which translates to 'You are connected again'. It only happens in the turns of the hotseat players.• ماذا حدث عند محاولة القيام بهذا (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
• ما هو متصفحك؟
Mozilla v5
• في أي خطوة من اللعبة حدثت المشكلة (ما هو تعليمة اللعبة الحالية)؟
None• ماذا حدث عند محاولة إجراء هذه الحركة داخل اللعبة (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
When playing with hotseat players, there is a constant repeating (every second) notification 'Je bent weer verbonden' in Dutch, which translates to 'You are connected again'. It only happens in the turns of the hotseat players.• ما هو متصفحك؟
Mozilla v5
• يرجى وصف مشكلة العرض. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
None• ما هو متصفحك؟
Mozilla v5
• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
None• هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
When playing with hotseat players, there is a constant repeating (every second) notification 'Je bent weer verbonden' in Dutch, which translates to 'You are connected again'. It only happens in the turns of the hotseat players.• ما هو متصفحك؟
Mozilla v5
• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
None• ما هو متصفحك؟
Mozilla v5
سجل التاريخ
Something else sometimes happens simultaneously: the "dots" that represent current progress don't get reflected until the second movement up a column. E.g., it would take 2 rolls of 7 to see a black token appear. Not sure how/why it doesn't reproduce itself for you when I experience it with every play :- /
Thank you for making the hotseat experience better when you can look into it again!
If the hotseat player wins, the messages continue even after no game choices are available to be taken.
Not sure if this contributes to the problem or not, but the hotseat player is listed as being French (while I am not.) boardgamearena.com/7/cantstop?table=103932331
Il faut donc que j'actualise à CHAQUE coup qui est joué soit par moi soit par un adversaire...
Access to XMLHttpRequest at 'r2.boardgamearena.net/r/?user=<...>&name=<...>&credentials=<...>&EIO=3&transport=polling&t=NRMDr-2&sid=<...>' from origin 'boardgamearena.com' has been blocked by CORS policy: No 'Access-Control-Allow-Origin' header is present on the requested resource.
Here is an extract from the Console log in Dev Tools:
socket.io.js:8 WebSocket connection to 'wss://r.boardgamearena.net/r/?user=86209006&name=Jason%20Goff&credentials=b13a6a10249371a6787c75958be1cd38&EIO=3&transport=websocket&sid=ZIypTPWeevnpBkjUAAVS' failed: Error during WebSocket handshake: Unexpected response code: 400
r.doOpen @ socket.io.js:8
r.open @ socket.io.js:7
r.probe @ socket.io.js:7
r.onOpen @ socket.io.js:7
r.onHandshake @ socket.io.js:7
r.onPacket @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onPacket @ socket.io.js:7
n @ socket.io.js:7
e.decodePayload @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
socket.io.js:7 GET r.boardgamearena.net/r/?user=86209006&name=Jason%20Goff&credentials=b13a6a10249371a6787c75958be1cd38&EIO=3&transport=polling&t=NSfKqOm&sid=ZIypTPWeevnpBkjUAAVS 400 (Bad Request)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
socket.io.js:7 POST r.boardgamearena.net/r/?user=86209006&name=Jason%20Goff&credentials=b13a6a10249371a6787c75958be1cd38&EIO=3&transport=polling&t=NSfKqQK&sid=ZIypTPWeevnpBkjUAAVS 400 (Bad Request)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doWrite @ socket.io.js:7
(anonymous) @ socket.io.js:7
(anonymous) @ socket.io.js:7
o @ socket.io.js:7
(anonymous) @ socket.io.js:7
(anonymous) @ socket.io.js:7
e.encodePacket @ socket.io.js:7
i @ socket.io.js:7
i @ socket.io.js:7
c @ socket.io.js:7
e.encodePayload @ socket.io.js:7
r.write @ socket.io.js:7
t @ socket.io.js:7
r.doClose @ socket.io.js:7
r.close @ socket.io.js:7
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
setTimeout (async)
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.onData @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onData @ socket.io.js:7
i.onLoad @ socket.io.js:7
hasXDR.e.onreadystatechange @ socket.io.js:7
XMLHttpRequest.send (async)
i.create @ socket.io.js:7
i @ socket.io.js:7
o.request @ socket.io.js:7
o.doPoll @ socket.io.js:7
r.poll @ socket.io.js:7
r.doOpen @ socket.io.js:7
r.open @ socket.io.js:7
r.open @ socket.io.js:7
r @ socket.io.js:6
r @ socket.io.js:6
r.open.r.connect @ socket.io.js:6
(anonymous) @ socket.io.js:6
setTimeout (async)
r.reconnect @ socket.io.js:6
r.onclose @ socket.io.js:6
(anonymous) @ socket.io.js:8
r.emit @ socket.io.js:6
r.onClose @ socket.io.js:7
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
r.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
r.emit @ socket.io.js:6
i.onError @ socket.io.js:7
(anonymous) @ socket.io.js:7
I get a 2 second repeating "You are connected again" message in the general messages window, or the game window I'm in. Definitely now all the time, maybe beta games seems to trigger more often, but it can start right up after logging in. Stopped while I was in Bug Reporting.
welwel33700marrakech 06:53 PM
SmashbagOriflamme - hate yur neighbor - table open 06:55 PM
Lukeing_goodwerewolves: /tournament?id=75410 06:56 PM
orangeblacktreeVia Magica real-time arena needs one more! 07:05 PM
You are connected again. 07:07 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:08 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:09 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:10 PM
You are connected again. 07:11 PM
Carpoabyss /table?table=151689866 07:13 PM
Happens for me too whenever I am playing hot seat. Using Safari version 14.0.3 (16610.4.3.1.7).
Earlier (page load) I also have what likes a pretty elementary bug from dojo.js:1:53335
Uncaught TypeError: o is null
(easier if you check it yourself than putting a picture or pasting unformatted debugging info)
Either or both seem to have other unwanted consequences (like the page/tab title not updating) ...
Access to XMLHttpRequest at 'r2.boardgamearena.net/r/?user=84634030&name=Me2&credentials=f3c7bf9c50720c41ee0196131e45ca12&EIO=3&transport=polling&t=Nsbo1TN&sid=sMtBtz_pVD5EnZBXATU7' from origin 'boardgamearena.com' has been blocked by CORS policy: No 'Access-Control-Allow-Origin' header is present on the requested resource.
socket.io.js:6 POST r2.boardgamearena.net/r/?user=84634030&name=Me2&credentials=f3c7bf9c50720c41ee0196131e45ca12&EIO=3&transport=polling&t=Nsbo1TN&sid=sMtBtz_pVD5EnZBXATU7 net::ERR_FAILED 413
not convenient to review games...
Only hotseat games have this issue.. Refresh with F5 does't fix it, it still keeps happening.
Floods the log making it impossible to review the history of the game updates.
I know this is an old report but this happens to me as well on normal mode and not hot seat.
I get the "server timeout" and "you are connected again" every two seconds or so in all of my games but some games, particularly Lewis & Clark and Quetzel are very bad. At one point, I couldn't play one of my Lewis & Clark games because when I say "Done and end turn" I get the message and my turn starts from the beginning as if I haven't taken my turn at all. Very frustrating.
I use Firefox (the latest version, I don't know what it is) and I have updated it to see if it fixes the problem. It doesn't.
F5 did not solve the problem, nor did closing and opening my BGA.
It makes hotseat mode kind of useless.
Any game with hotseat players.
Happens with hotseat players only (no repeated notifications on host player turn)
Chrome Version 102.0.5005.63 (Official Build) (64-bit)
Windows 10 / Vivaldi Browser - but also in Chrome / Hotseat Game
2 years after the first error coming up here and not yet solved - seems like a difficult bug,
if I can help to debug some coding, please let me know.
If this is something that the devs cannot recreate, could this be because it's related to the name assigned during Hot Seat? e.g. does it maybe only affect Hot Seats that are using a name that appears somewhere else on the site? Our preferred hotseat names are "them" and "dudeonacouch"
#330042855
#329770067
3場以上持續遊戲中與遊戲伺服器中斷無法進行下一步,每個動作步樹都需要F5整理頁面,導致名譽扣點
此狀況已持續4天
اضف لهذا البلاغ
- تعريف طاولة/تعريف حركة
- هل حلَت F5 المشكلة؟
- هل ظهرت المشكلة عدة مرات؟ كل مرة؟ بطريقة عشوائية؟
- إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.