#21873: "Chinatown UX could benefit form a confirmation / cancellation step"
ما هو هذا التقرير؟
ماذا حدث؟ يرجى اختيار من أدناه
ماذا حدث؟ يرجى اختيار من أدناه
يرجى التحقق مما إذا كان هناك بالفعل تقرير عن نفس الموضوع
إذا كانت الإجابة بنعم ، يرجى التصويت لهذا التقرير. يتم إعطاء التقارير ذات أكبر عدد من الأصوات الأولوية!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
وصف مفصل
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• يرجى نسخ / لصق رسالة الخطأ التي تراها على الشاشة ، إن وجدت.
Twice in one game I messed up the exchange of goods in Chinatown. Most of the Yokohama game build includes very thoughtful confirm / cancel steps (e.g., when you're placing your assistants), but Chinatown lacks those safeguards. When you're in Chinatown and you select goods that you wish to exchange for coins (and vice versa), the UX neither gives you feedback to indicate the outcomes that will result from your trades nor asks you to confirm those outcomes before you finalize them. I love BGA and appreciate the wonderful usability of your game builds, but this one experience was very frustrating, and I messed it up a second time even when I was actively watching out for how it could go wrong. Thank you for your consideration.
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• يرجى توضيح ما تريد القيام به ، ماذا فعلت وما حدث
• ما هو متصفحك؟
Google Chrome v84
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• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
Twice in one game I messed up the exchange of goods in Chinatown. Most of the Yokohama game build includes very thoughtful confirm / cancel steps (e.g., when you're placing your assistants), but Chinatown lacks those safeguards. When you're in Chinatown and you select goods that you wish to exchange for coins (and vice versa), the UX neither gives you feedback to indicate the outcomes that will result from your trades nor asks you to confirm those outcomes before you finalize them. I love BGA and appreciate the wonderful usability of your game builds, but this one experience was very frustrating, and I messed it up a second time even when I was actively watching out for how it could go wrong. Thank you for your consideration.
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• هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
• ما هو متصفحك؟
Google Chrome v84
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• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
Twice in one game I messed up the exchange of goods in Chinatown. Most of the Yokohama game build includes very thoughtful confirm / cancel steps (e.g., when you're placing your assistants), but Chinatown lacks those safeguards. When you're in Chinatown and you select goods that you wish to exchange for coins (and vice versa), the UX neither gives you feedback to indicate the outcomes that will result from your trades nor asks you to confirm those outcomes before you finalize them. I love BGA and appreciate the wonderful usability of your game builds, but this one experience was very frustrating, and I messed it up a second time even when I was actively watching out for how it could go wrong. Thank you for your consideration.
• ما هو متصفحك؟
Google Chrome v84
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• ما الذي تم عرضه على الشاشة عندما تم حظرك (شاشة فارغة؟ جزء من واجهة اللعبة؟ رسالة خطأ؟)
Twice in one game I messed up the exchange of goods in Chinatown. Most of the Yokohama game build includes very thoughtful confirm / cancel steps (e.g., when you're placing your assistants), but Chinatown lacks those safeguards. When you're in Chinatown and you select goods that you wish to exchange for coins (and vice versa), the UX neither gives you feedback to indicate the outcomes that will result from your trades nor asks you to confirm those outcomes before you finalize them. I love BGA and appreciate the wonderful usability of your game builds, but this one experience was very frustrating, and I messed it up a second time even when I was actively watching out for how it could go wrong. Thank you for your consideration.
• ما هو متصفحك؟
Google Chrome v84
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• أي جزء من القواعد تم مخالفته في تصميم التبني لدى BGA
Twice in one game I messed up the exchange of goods in Chinatown. Most of the Yokohama game build includes very thoughtful confirm / cancel steps (e.g., when you're placing your assistants), but Chinatown lacks those safeguards. When you're in Chinatown and you select goods that you wish to exchange for coins (and vice versa), the UX neither gives you feedback to indicate the outcomes that will result from your trades nor asks you to confirm those outcomes before you finalize them. I love BGA and appreciate the wonderful usability of your game builds, but this one experience was very frustrating, and I messed it up a second time even when I was actively watching out for how it could go wrong. Thank you for your consideration.
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• هل انتهاك القواعد مرئي عند إعادة اللعب؟ إذا كانت الإجابة بنعم ، فبأي رقم؟
• ما هو متصفحك؟
Google Chrome v84
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• ما هو نشاط اللعبة الذي أردت القيام به؟
Twice in one game I messed up the exchange of goods in Chinatown. Most of the Yokohama game build includes very thoughtful confirm / cancel steps (e.g., when you're placing your assistants), but Chinatown lacks those safeguards. When you're in Chinatown and you select goods that you wish to exchange for coins (and vice versa), the UX neither gives you feedback to indicate the outcomes that will result from your trades nor asks you to confirm those outcomes before you finalize them. I love BGA and appreciate the wonderful usability of your game builds, but this one experience was very frustrating, and I messed it up a second time even when I was actively watching out for how it could go wrong. Thank you for your consideration.
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• ماذا تحاول أن تفعل لتحريك هذا العمل اللعبة؟
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• ماذا حدث عند محاولة القيام بهذا (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
• ما هو متصفحك؟
Google Chrome v84
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• في أي خطوة من اللعبة حدثت المشكلة (ما هو تعليمة اللعبة الحالية)؟
Twice in one game I messed up the exchange of goods in Chinatown. Most of the Yokohama game build includes very thoughtful confirm / cancel steps (e.g., when you're placing your assistants), but Chinatown lacks those safeguards. When you're in Chinatown and you select goods that you wish to exchange for coins (and vice versa), the UX neither gives you feedback to indicate the outcomes that will result from your trades nor asks you to confirm those outcomes before you finalize them. I love BGA and appreciate the wonderful usability of your game builds, but this one experience was very frustrating, and I messed it up a second time even when I was actively watching out for how it could go wrong. Thank you for your consideration.
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• ماذا حدث عند محاولة إجراء هذه الحركة داخل اللعبة (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
• ما هو متصفحك؟
Google Chrome v84
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• يرجى وصف مشكلة العرض. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
Twice in one game I messed up the exchange of goods in Chinatown. Most of the Yokohama game build includes very thoughtful confirm / cancel steps (e.g., when you're placing your assistants), but Chinatown lacks those safeguards. When you're in Chinatown and you select goods that you wish to exchange for coins (and vice versa), the UX neither gives you feedback to indicate the outcomes that will result from your trades nor asks you to confirm those outcomes before you finalize them. I love BGA and appreciate the wonderful usability of your game builds, but this one experience was very frustrating, and I messed it up a second time even when I was actively watching out for how it could go wrong. Thank you for your consideration.
• ما هو متصفحك؟
Google Chrome v84
-
• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
Twice in one game I messed up the exchange of goods in Chinatown. Most of the Yokohama game build includes very thoughtful confirm / cancel steps (e.g., when you're placing your assistants), but Chinatown lacks those safeguards. When you're in Chinatown and you select goods that you wish to exchange for coins (and vice versa), the UX neither gives you feedback to indicate the outcomes that will result from your trades nor asks you to confirm those outcomes before you finalize them. I love BGA and appreciate the wonderful usability of your game builds, but this one experience was very frustrating, and I messed it up a second time even when I was actively watching out for how it could go wrong. Thank you for your consideration.
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• هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
• ما هو متصفحك؟
Google Chrome v84
-
• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
Twice in one game I messed up the exchange of goods in Chinatown. Most of the Yokohama game build includes very thoughtful confirm / cancel steps (e.g., when you're placing your assistants), but Chinatown lacks those safeguards. When you're in Chinatown and you select goods that you wish to exchange for coins (and vice versa), the UX neither gives you feedback to indicate the outcomes that will result from your trades nor asks you to confirm those outcomes before you finalize them. I love BGA and appreciate the wonderful usability of your game builds, but this one experience was very frustrating, and I messed it up a second time even when I was actively watching out for how it could go wrong. Thank you for your consideration.
• ما هو متصفحك؟
Google Chrome v84
سجل التاريخ
اضف لهذا البلاغ
- تعريف طاولة/تعريف حركة
- هل حلَت F5 المشكلة؟
- هل ظهرت المشكلة عدة مرات؟ كل مرة؟ بطريقة عشوائية؟
- إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
