#31971: "Better access to trades"
ما هو هذا التقرير؟
ماذا حدث؟ يرجى اختيار من أدناه
ماذا حدث؟ يرجى اختيار من أدناه
يرجى التحقق مما إذا كان هناك بالفعل تقرير عن نفس الموضوع
إذا كانت الإجابة بنعم ، يرجى التصويت لهذا التقرير. يتم إعطاء التقارير ذات أكبر عدد من الأصوات الأولوية!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
وصف مفصل
-
• يرجى نسخ / لصق رسالة الخطأ التي تراها على الشاشة ، إن وجدت.
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. -
• يرجى توضيح ما تريد القيام به ، ماذا فعلت وما حدث
• ما هو متصفحك؟
Google Chrome v87
-
• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • ما هو متصفحك؟
Google Chrome v87
-
• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • ما هو متصفحك؟
Google Chrome v87
-
• ما الذي تم عرضه على الشاشة عندما تم حظرك (شاشة فارغة؟ جزء من واجهة اللعبة؟ رسالة خطأ؟)
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • ما هو متصفحك؟
Google Chrome v87
-
• أي جزء من القواعد تم مخالفته في تصميم التبني لدى BGA
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. -
• هل انتهاك القواعد مرئي عند إعادة اللعب؟ إذا كانت الإجابة بنعم ، فبأي رقم؟
• ما هو متصفحك؟
Google Chrome v87
-
• ما هو نشاط اللعبة الذي أردت القيام به؟
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. -
• ماذا تحاول أن تفعل لتحريك هذا العمل اللعبة؟
-
• ماذا حدث عند محاولة القيام بهذا (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
• ما هو متصفحك؟
Google Chrome v87
-
• في أي خطوة من اللعبة حدثت المشكلة (ما هو تعليمة اللعبة الحالية)؟
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. -
• ماذا حدث عند محاولة إجراء هذه الحركة داخل اللعبة (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
• ما هو متصفحك؟
Google Chrome v87
-
• يرجى وصف مشكلة العرض. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • ما هو متصفحك؟
Google Chrome v87
-
• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • ما هو متصفحك؟
Google Chrome v87
-
• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
user SevenSpirits suggested this in the players group, and I wanted to submit it as an official suggestion here
1. There's so much wasted space on my screen! Any plans to use it for something?
2. I would love for the buy/sell interface to be constantly visible. It's frustrating having to open it up every time I want to perform transactions. I would like it to be in the upper right near my resources, and ideally use bigger / easier to distinguish graphics.
3. I was surprised to find out that the "auto pay workers with silver" option also automatically took debt! I'd rather it didn't, personally. There are a lot of situations where I'm confident I don't want to pay workers with gold (and so paying with silver that's on hand is 100% safe), but rarely am I confident that if I have a shortfall I'd rather take debt than sell something.
4. It shouldn't be very hard for the game to calculate which buildings are affordable (assuming infinite willingness to take debt). That would be useful information to convey. Happy to help with that logic if needed.
5. Most ambitious wish of all, expanding on point 2: In general, the resources are such a big part of the game that it's a shame they are relegated to numbers in the top right box, and that the interface for buying them is not well integrated into the display of what you have. I would love if the resource counts were displayed across the top of my main area (instead of in the standard BGA top right box), with relatively big text / graphics spaced out generously, and the resource + text for a resource dimmed if you have zero. And buttons to buy / sell a resource above / below each counter. And if I have a building selected to be built, the resource types in my inventory that I have enough of for it are highlighted positively, and the ones I'm missing (so need to buy) are highlighted negatively. But I'm sure this would be a lot of extra work to do on BGA so I have low hopes. • ما هو متصفحك؟
Google Chrome v87
سجل التاريخ
I have also tested with less wide screens, but wider screens might not look as good.
Can you show me a screenshot of what your screen looks like?
2. I can look into alternative trade options.
3. I can make it so if it would require taking dept it will not auto pay, that will be a simple fix.
4. I wasn't sure how much help I should provide the players, but that seems like an ok compromise.
5. This is a bigger one, but I can definitely start by moving the resources, they can go at the top of the player Building/Rail Lines area, and be made bigger.
Once I get that I can look into using those for trades/ showing building costs.
Should other player Resources also be moved to their player tableau areas? or do you think they are fine in the player Score area?
I have recently added logic so when a building is selected I update the Build Button, I can update other UI elements at that time based upon which building is selected (which could use the building cost as I also have that info).
imgur.com/a/M0GATCm
I would probably keep opponent resources in their score areas? Not sure. The thing is that their tableaus are often off-screen so putting the resources there does not seem helpful.
اضف لهذا البلاغ
- تعريف طاولة/تعريف حركة
- هل حلَت F5 المشكلة؟
- هل ظهرت المشكلة عدة مرات؟ كل مرة؟ بطريقة عشوائية؟
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
