#50132: "Speed up the draft with asynchronous turns"
ما هو هذا التقرير؟
ماذا حدث؟ يرجى اختيار من أدناه
ماذا حدث؟ يرجى اختيار من أدناه
يرجى التحقق مما إذا كان هناك بالفعل تقرير عن نفس الموضوع
إذا كانت الإجابة بنعم ، يرجى التصويت لهذا التقرير. يتم إعطاء التقارير ذات أكبر عدد من الأصوات الأولوية!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
وصف مفصل
-
• يرجى نسخ / لصق رسالة الخطأ التي تراها على الشاشة ، إن وجدت.
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! -
• يرجى توضيح ما تريد القيام به ، ماذا فعلت وما حدث
• ما هو متصفحك؟
Safari v14.1
-
• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! -
• هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
• ما هو متصفحك؟
Safari v14.1
-
• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! • ما هو متصفحك؟
Safari v14.1
-
• ما الذي تم عرضه على الشاشة عندما تم حظرك (شاشة فارغة؟ جزء من واجهة اللعبة؟ رسالة خطأ؟)
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! • ما هو متصفحك؟
Safari v14.1
-
• أي جزء من القواعد تم مخالفته في تصميم التبني لدى BGA
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! -
• هل انتهاك القواعد مرئي عند إعادة اللعب؟ إذا كانت الإجابة بنعم ، فبأي رقم؟
• ما هو متصفحك؟
Safari v14.1
-
• ما هو نشاط اللعبة الذي أردت القيام به؟
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! -
• ماذا تحاول أن تفعل لتحريك هذا العمل اللعبة؟
-
• ماذا حدث عند محاولة القيام بهذا (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
• ما هو متصفحك؟
Safari v14.1
-
• في أي خطوة من اللعبة حدثت المشكلة (ما هو تعليمة اللعبة الحالية)؟
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! -
• ماذا حدث عند محاولة إجراء هذه الحركة داخل اللعبة (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
• ما هو متصفحك؟
Safari v14.1
-
• يرجى وصف مشكلة العرض. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! • ما هو متصفحك؟
Safari v14.1
-
• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! -
• هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
• ما هو متصفحك؟
Safari v14.1
-
• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely! • ما هو متصفحك؟
Safari v14.1
سجل التاريخ
Synchronised drafting is a must
اضف لهذا البلاغ
- تعريف طاولة/تعريف حركة
- هل حلَت F5 المشكلة؟
- هل ظهرت المشكلة عدة مرات؟ كل مرة؟ بطريقة عشوائية؟
- إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
