#54926: "Add map rotation for last player to "Random Map" variant"
ما هو هذا التقرير؟
ماذا حدث؟ يرجى اختيار من أدناه
ماذا حدث؟ يرجى اختيار من أدناه
يرجى التحقق مما إذا كان هناك بالفعل تقرير عن نفس الموضوع
إذا كانت الإجابة بنعم ، يرجى التصويت لهذا التقرير. يتم إعطاء التقارير ذات أكبر عدد من الأصوات الأولوية!
| # | Status | Votes | Game | Type | Title | Last update |
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وصف مفصل
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• يرجى نسخ / لصق رسالة الخطأ التي تراها على الشاشة ، إن وجدت.
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
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• يرجى توضيح ما تريد القيام به ، ماذا فعلت وما حدث
• ما هو متصفحك؟
Google Chrome v94
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• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
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• هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
• ما هو متصفحك؟
Google Chrome v94
-
• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
• ما هو متصفحك؟
Google Chrome v94
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• ما الذي تم عرضه على الشاشة عندما تم حظرك (شاشة فارغة؟ جزء من واجهة اللعبة؟ رسالة خطأ؟)
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
• ما هو متصفحك؟
Google Chrome v94
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• أي جزء من القواعد تم مخالفته في تصميم التبني لدى BGA
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
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• هل انتهاك القواعد مرئي عند إعادة اللعب؟ إذا كانت الإجابة بنعم ، فبأي رقم؟
• ما هو متصفحك؟
Google Chrome v94
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• ما هو نشاط اللعبة الذي أردت القيام به؟
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
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• ماذا تحاول أن تفعل لتحريك هذا العمل اللعبة؟
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• ماذا حدث عند محاولة القيام بهذا (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
• ما هو متصفحك؟
Google Chrome v94
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• في أي خطوة من اللعبة حدثت المشكلة (ما هو تعليمة اللعبة الحالية)؟
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
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• ماذا حدث عند محاولة إجراء هذه الحركة داخل اللعبة (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
• ما هو متصفحك؟
Google Chrome v94
-
• يرجى وصف مشكلة العرض. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
• ما هو متصفحك؟
Google Chrome v94
-
• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
-
• هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
• ما هو متصفحك؟
Google Chrome v94
-
• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
boardgamegeek.com/thread/2772389/boardgamearena-map-variant-random-map-why-play-it
In this thread i go great lengths explaining in detail why map rotation is monumentally important for virtually any variant (be it pre-designed tiles from creators or any map generating algorithm)
The minor tl;dr is :
When generating map , algorithm doesnt identify strengths of each factions in correlation with all of the following between each other : map, round boosters, basic tech tiles positions, advanced tech tiles (which ones have been dealt) and their positions, research track, final scorings and round scorings.
That itself is not a shortcoming IF map rotation is allowed, but is a huge one if map rotation is not allowed.
• ما هو متصفحك؟
Google Chrome v94
سجل التاريخ
We may or may not implement something similar at a future date, but for now we'll restate our advice to use the game modes that you like best. If you play at a a very high experience level (<10% of the the BGA userbase does, and I'm not one of them), the random map is probably not for you. Fortunately, there are other (official) modes that still work well.
اضف لهذا البلاغ
- تعريف طاولة/تعريف حركة
- هل حلَت F5 المشكلة؟
- هل ظهرت المشكلة عدة مرات؟ كل مرة؟ بطريقة عشوائية؟
- إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
