#77727: "Some statistics would be great to improve the own strategy"
ما هو هذا التقرير؟
ماذا حدث؟ يرجى اختيار من أدناه
ماذا حدث؟ يرجى اختيار من أدناه
يرجى التحقق مما إذا كان هناك بالفعل تقرير عن نفس الموضوع
إذا كانت الإجابة بنعم ، يرجى التصويت لهذا التقرير. يتم إعطاء التقارير ذات أكبر عدد من الأصوات الأولوية!
| # | Status | Votes | Game | Type | Title | Last update |
|---|
وصف مفصل
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• يرجى نسخ / لصق رسالة الخطأ التي تراها على الشاشة ، إن وجدت.
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
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• يرجى توضيح ما تريد القيام به ، ماذا فعلت وما حدث
• ما هو متصفحك؟
Mozilla 16.0.1
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• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
-
• هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
• ما هو متصفحك؟
Mozilla 16.0.1
-
• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
• ما هو متصفحك؟
Mozilla 16.0.1
-
• ما الذي تم عرضه على الشاشة عندما تم حظرك (شاشة فارغة؟ جزء من واجهة اللعبة؟ رسالة خطأ؟)
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
• ما هو متصفحك؟
Mozilla 16.0.1
-
• أي جزء من القواعد تم مخالفته في تصميم التبني لدى BGA
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
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• هل انتهاك القواعد مرئي عند إعادة اللعب؟ إذا كانت الإجابة بنعم ، فبأي رقم؟
• ما هو متصفحك؟
Mozilla 16.0.1
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• ما هو نشاط اللعبة الذي أردت القيام به؟
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
-
• ماذا تحاول أن تفعل لتحريك هذا العمل اللعبة؟
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• ماذا حدث عند محاولة القيام بهذا (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
• ما هو متصفحك؟
Mozilla 16.0.1
-
• في أي خطوة من اللعبة حدثت المشكلة (ما هو تعليمة اللعبة الحالية)؟
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
-
• ماذا حدث عند محاولة إجراء هذه الحركة داخل اللعبة (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
• ما هو متصفحك؟
Mozilla 16.0.1
-
• يرجى وصف مشكلة العرض. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
• ما هو متصفحك؟
Mozilla 16.0.1
-
• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
-
• هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
• ما هو متصفحك؟
Mozilla 16.0.1
-
• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
After playing TGOZ several times here on BGA we found out that it would be great to know some statistics to improve the own strategy.
The following statistics would be great to have:
- total number of moves per player (it is a big difference if you buy a Gnomunculus at beginning or at the end of the game...)
- how often did the player "take 4 gold" (per player)
- time divided by total number of moves (per player) (if you have a Gnomunculus you have more time!)
- max. spreading between actual costs for gem type x and gem type y (spreading = difference between actual cost of type x and type y --> max. spreading is max. difference which ever happened in the game)
and which were the type x and type y (e.g. max. spreading between emerald and diamond = 12). Note: It is NOT required to know the spreading between all types of gems, but just the maximum!
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. These values have to be added every round. At the end the average can be calculated by division: total sum/no. of mining phases
• ما هو متصفحك؟
Mozilla 16.0.1
سجل التاريخ
- how often did the player "take 4 gold" (per player) --> Added
- time divided by total number of moves (per player) --> Not possible, I cannot make statistics on the time. BGA does some default ones, but I can't
- max. spreading between actual costs for gem type x and gem type y --> Not possible. Stats can be only integer or float values, not string. So I cannot show the gem type min and max
- average of max. spreading: spreading must be calculated once every round, i.e. after the mining phase. --> Not possible. Stats can be only integer or float values, not string. So I cannot show the gem type min and max
Regarding the spreading: I think it is a misunderstanding because of my bad description...
The needed value is only an integer value :-)
It is not required to know what type of gem it was. x and y are just variables for the 4 gem types. It should be something like this:
for (x=0; x<4; x++)
{
for (y=0; y<4; y++)
{
diff = actual_costs[x] - actual_costs[y];
if (diff < 0 )
diff = - diff;
if ( diff > max_spreading )
max_spreading = diff;
}
}
Is this a better description?
اضف لهذا البلاغ
- تعريف طاولة/تعريف حركة
- هل حلَت F5 المشكلة؟
- هل ظهرت المشكلة عدة مرات؟ كل مرة؟ بطريقة عشوائية؟
- إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
