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Castaways
2 Player quick duel focused around bluffing and chance.
Board Setup
- 1st player picks a captain character. - 2nd player picks a crew character. - Set up the plank with both characters in the middle and 4 plank cards to either side. - Each player lays their 3 base powerups in front of them. - Each player lays their 6 starting crew in front of them. - Each player lays their 8 health in front of them. - Each player draws 3 cards from the deck. - Each player holds their 3 attack/defend cards in their hand.
Victory Conditions
- A player loses if their health drops to 0. - A player loses if they no longer have any crew. - A player loses if they are pushed back into a non-plank space.
Player Turn
- Play 1 card from your hand - Discard 1 card from your hand - Secretly lay down an attack card. - Other player secretly lays down a defense card. - If cards match, nothing happens. - If cards do not match, deal all the damage of the chosen attack. - Refill hand to 3 cards (Draw 2 cards).
Playing Cards
- When playing a "Powerup" card, add it to the matching stack in front of you. - The name of the attack (Charge/Strike/Insult) must match the stack. - The top of the card is the damage type, stacks can have different damage types in them. - When playing an "Action" card, discard it and perform the specified action. - Some actions will let you draw and play a bonus card if your character matches the type. - Destroy actions cannot destroy the base powerup in a stack. - Actions can never cause a player to lose. They cannot steal the last crew or flip a players current tile to sharks. - Block actions can be placed on the enemy stack to remind them that stack cannot be used for 1 turn.
Dealing Damage
- When an attack lands, every card on the stack is applied as damage. - 1 Charge damage pushes the character 1 space down the plank. - 1 Strike damage removes 1 health token. - 1 Insult damage steals 1 crew.
Crew
- If a player has 4 crew of the same type, all of that players attacks deal 1 bonus damage of that type.
Extra
- Taunting and bluffing about your actions is heavily encouraged.