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2-4 Players 30 Minutes Ages 8+

30

Components

In-Game Goals End-Game Goals

Tenderfoot

Score X Loop Length Points

30+ 40+ 50+

Voyager

Blazer

1) HIKER’S QUARTET

2) CONFINED QUARTERS

3) WILDLIFE WHISPERER

4) LOOP JUNKIE

5) METRO PARK

6) HARMONIZER

7) WANDERLUST

8) FOREVER FLOAT

9) COURSE COASTER

10) TRAIL HUGS

11) SAUCY CYCLER

12) SIGHTSEER

1) HQ x W

2) HQ x WW

3) CQ x MP

4) CQ x WW

5) HQ x H

6) LJ x H

4x 3 Camp Cards

135x Trail Cards 1x Solo Card

4x 4 Player Cards

12x Goal Cards

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Goal

Score the most points by building hiking, biking, and

kayaking trail loops from your camps. A loop is a

conti guous run of trail of a single type that starts at a

matching camp and returns back to that camp.

Setup

1. Each player takes 3 Camp Cards (1 of each type)

and 4 Player Cards of a single type.

2. Shuffl e the In-Game and End-Game Goal Cards

separately. Draw and place 2 of each type face up in

the center of the play area. Return the rest to the case.

3. Shuffl e the Trail Cards and place the deck in the

center of the play area.

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Gameplay

The game is played over 4 rounds of simultaneous

play where players select and arrange 3 camp cards

and 24 trail cards in their own personal areas. Trail

cards contain 3 possible trail types (hiking/biking/kay- aking) that match the camp types.

To start the round, deal each player a hand of 8 trail

cards. Once players have had a chance to review their

hands, they simultaneously select and place a camp

from the remaining camps in their supply. (In the 4th

round, no new camp will be placed).

The round consists of 3 turns in which players simulta- neously select and place 2 trail cards from their hand.

The remaining cards in hand are then passed to the

player on their left in rounds 1&3

and to their right in rounds 2&4.

Aft er 3 turns, players discard the 2

cards remaining in their hand, and

that concludes the round. 3