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2-4 Players 30 Minutes Ages 8+
30
Components
In-Game Goals End-Game Goals
Tenderfoot
Score X Loop Length Points
30+ 40+ 50+
Voyager
Blazer
1) HIKER’S QUARTET
2) CONFINED QUARTERS
3) WILDLIFE WHISPERER
4) LOOP JUNKIE
5) METRO PARK
6) HARMONIZER
7) WANDERLUST
8) FOREVER FLOAT
9) COURSE COASTER
10) TRAIL HUGS
11) SAUCY CYCLER
12) SIGHTSEER
1) HQ x W
2) HQ x WW
3) CQ x MP
4) CQ x WW
5) HQ x H
6) LJ x H
4x 3 Camp Cards
135x Trail Cards 1x Solo Card
4x 4 Player Cards
12x Goal Cards
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Goal
Score the most points by building hiking, biking, and
kayaking trail loops from your camps. A loop is a
conti guous run of trail of a single type that starts at a
matching camp and returns back to that camp.
Setup
1. Each player takes 3 Camp Cards (1 of each type)
and 4 Player Cards of a single type.
2. Shuffl e the In-Game and End-Game Goal Cards
separately. Draw and place 2 of each type face up in
the center of the play area. Return the rest to the case.
3. Shuffl e the Trail Cards and place the deck in the
center of the play area.
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Gameplay
The game is played over 4 rounds of simultaneous
play where players select and arrange 3 camp cards
and 24 trail cards in their own personal areas. Trail
cards contain 3 possible trail types (hiking/biking/kay- aking) that match the camp types.
To start the round, deal each player a hand of 8 trail
cards. Once players have had a chance to review their
hands, they simultaneously select and place a camp
from the remaining camps in their supply. (In the 4th
round, no new camp will be placed).
The round consists of 3 turns in which players simulta- neously select and place 2 trail cards from their hand.
The remaining cards in hand are then passed to the
player on their left in rounds 1&3
and to their right in rounds 2&4.
Aft er 3 turns, players discard the 2
cards remaining in their hand, and
that concludes the round. 3