lepidoptery
Lepidoptery هي لعبة هجينة بين لاعبين اثنين من لعبة الاتصال ولعبة تسلق/إسقاط البطاقات. تشبه لعبة اللوحة لعبة Connect Four ولكن يتم التحكم في وضع البطاقات من خلال لعب مجموعات البطاقات. للفوز، تحتاج إلى الحصول على أربع بطاقات متتالية أو إسقاط جميع بطاقاتك.
عدد اللاعبين: 2
مدة اللعبة: 9 mn
تعقيد: 1 / 5
العب lepidoptery و 1250 ألعاب أخرى online.
لا يلزم التنزيل - العب مباشرة من متصفح الويب الخاص بك.
مع أصدقائك وآلاف اللاعبين من أنحاء العالم.
مجاني.
العب lepidoptery و 1250 ألعاب أخرى online.
لا يلزم التنزيل - العب مباشرة من متصفح الويب الخاص بك.
مع أصدقائك وآلاف اللاعبين من أنحاء العالم.
مجاني.
ملخص القواعد
Objective
In Lepidoptery, a hybrid of a connection game and a deck climber, there are two ways to win:
- Four in a Row: Be the first to connect four of your tokens in a vertical, horizontal, or diagonal line.
- Shed Out: Be the first to play all the cards from your hand and your deck.
Quick Setup
- Decks: Each player has a 38-card deck (ranks 1-10) and starts with a 12-card hand.
- Joker: Each player has one Joker (wildcard) placed face up in front of them.
- Board: Place the board between players. Each column represents one of the five combination types.
Gameplay
Players take turns choosing one of the following two actions:
Action 1: Play & Place
This action allows you to play cards and place tokens on the board.
- Play a Combination: Play a valid card combination from your hand.
- Restriction: You cannot play the same combination type twice in a row (unless you passed in between).
- Placeable: There must be an empty space in the corresponding column on the board.
- Climbing: Your combination must "beat" the previous one (see Climbing Rules below).
- Place Token: "Drop" a token into the lowest empty space of the column matching your combination.
- Update Marker: Move your marker to show which combination type you just played.
- Check for Win: Check if you have achieved "Four in a Row" or "Shed Out".
- Clear Columns: If your token fills a column, remove all tokens from all other already full columns.
Action 2: Pass & Refresh
Choose this if you cannot or do not want to play (not allowed if you are the leader and have a legal move).
- Clear Play Area: Discard all cards currently in the play area.
- Pass Marker: Move your marker to the "Pass" slot.
- Reset Joker: Flip your Joker back to its face-up (active) side.
- Draw Cards: All players replenish their hands to 12 cards. If a player already has 12 or more cards, they draw exactly one card instead.
Key Decision Information
The 5 Combination Types
- Single: One card (e.g., 7).
- Pair: Two cards of the same rank (e.g., 6-6).
- Run of 2: Two cards with sequential ranks (e.g., 4-5).
- Triple: Three cards of the same rank (e.g., 8-8-8).
- Run of 3: Three cards with sequential ranks (e.g., 1-2-3).
Climbing Rules (Beating Combinations)
A new combination beats the previous one if:
- Its lowest card rank is higher than the lowest rank of the previous combo.
- OR: The lowest rank is the same, but the new combo contains more cards (e.g., a Pair of 5s beats a Single 5).
- Note: Combinations belonging to the same column (type) cannot be played on each other.
Joker Rules
- Jokers are Wildcards (ranks 1-10) but cannot be played as a Single.
- Once played, flip the Joker over. It only refreshes when you take the "Pass & Refresh" action.
- Jokers are not part of your deck and do not need to be played to "Shed Out".
Game End
The game ends immediately when a player completes a line of four tokens or plays their final card from both hand and deck.
