rivals
Rivals is a deckbuilding board game based on a Battle Royale gameplay. You play the chosen one of your clan and fight to save your people from extinction.⚔️
To win the game, you just need to be the last survivor or to have obtained 5 victory points.
To obtain victory points, you will have to either kill an opponent or buy them using the resources you will obtain by collecting on the map.
عدد اللاعبين: 2 - 6
مدة اللعبة: 95 mn
تعقيد: 3 / 5
العب rivals و 1340 ألعاب أخرى online.
لا يلزم التنزيل - العب مباشرة من متصفح الويب الخاص بك.
مع أصدقائك وآلاف اللاعبين من أنحاء العالم.
مجاني.
العب rivals و 1340 ألعاب أخرى online.
لا يلزم التنزيل - العب مباشرة من متصفح الويب الخاص بك.
مع أصدقائك وآلاف اللاعبين من أنحاء العالم.
مجاني.
ملخص القواعد
Overview
Rivals is a deckbuilding board game based on a Battle Royale gameplay. You play the chosen one of your clan and fight to save your people from extinction. You win by being the last man standing or collecting 5 Rival Points (RP). You collect Rivals Points by eliminating players, spending ressources or by negotiating with Sponsors. The game is played over 3 Eras, which consist of a speficic amount of rounds. Each round consists of the action phase and clean-up phase. The active player is changing clockwise and players have two turns with 2 action points (AP) each action phase/round. During the first turn of the first action phase no attack cards are allowed to play.
Action phase
Types of actions (2 AP per turn)
- Scout (0 AP): turn over any adjacent tiles (can be repeated)
- Move (1 AP): Move 2 spaces (other Ashak do not block, cannot be interrupted)
- Collect (1 AP): Collect All resources of the tile + bonus of the space (tile is drained for 2 rounds)
- Negotiate (1 AP): Pay 1 Anticipation Token (AT) → Gain 1 RP + choose additional reward → sponsor is removed afterwards
- Install 1 schema
- gain 2 AT
- uninstall 2 cards (hand/discard)
- Spend ressources (0 AP):
- Shield: Pay 2 Resin → Shield on field (max. 2 per player) → blocks 1. shot of salvo → destroys
- Uninstall: Pay 2 Crystal → Uninstall 1 card, draw new card
- Install: Pay 5 resources of one kind (resin or crystal) → Install 1 schema
- Rivals Point: Pay 10 ressources of one kind (resin or crystal) → 1 RP
Whenever you install cards, they go straight to your hand.
Card play
- Card: pay cost (0-2AP) → check range of card, distance to target and Line of Sight (LOS)
- LOS: if closest path to the target does not have an obstacle (Ashak or enemy shield, which are not the target of the attack, enemy drone), line of sight is given (
- When reacting: Resolve cards from last to first
- Defend: Roll 2 (+2 per AT (max 2 AT), +1 for Forest) dice, block shields 1 salvo, play utilities
- Poison: Poison token of the attacker to defender (no limit), -1HP + 1 die per poison token at
- Beginning of turn (remove token if successful) → Initiator receives 1 Ultimate Point (UP)
- Elimination: Gain 2 RP and install 1 card from opponent's deck (except Guild + Ashak cards)
- LoS: is blocked by: Field with other player (incl. drones), enemy shield
- Ultimate: gain 1 Ultimate Point per damage you inflicted (+bonus depending on HP, calculated separately for each volley), if you reach full capacity: you can use your Ultimate
- Mental: does not need/ignore LoS and can gain additional effects by discarding card from hand
- Physical: attacks are boosted/enhanced by one or more mods, salvos receive the bonus for every shot
- Explosive: effect and damage on all hexes (incl. shield) of the tile → afterwards uninstall the card and install the top card of the interface deck
- Skills:
- passive: card effect is active directly;
- active: installed exhausted on board, can only be used in the next action phase
- Tactics:
- Mods: enhance physical attacks
- Defenses: can give various bonuses such as AT, HP, Shields, etc.
- Utilities: can be used anytime, active for the duration, discarded afterwards / in between rounds
- Guild: cost 0 AP and are usable 1x per action phase, exhausted after use
Hex properties
- Lake: -2HP when entered, you lose your remaining movement
- Volcano: no special rules
- Void: cannot be entered (not even by teleport), -4 HP → Ashak on adjacent tile next to the void
- Forest: collect 1 Resin (bonus: 3 + if no fire: additional dice for defense)
- Crystal: collect 1 Crystal (bonus: 3), can be entered
- Interface: consult 2 (with bonus: 4) visible/top cards → install 1 (with bonus: 2), discard 1-4 cards
- Anticipation: pay 2 resources (Resin/Crystal) → gain 1 Anticipation Token (AT) (repeatable), bonus: 1 token free
- Shield: Blocks one salvo and line of sight (LOS)
- enemy shields: 2 movement points to get on the field, blocks line of sight (LOS)
Clean-up phase
- the Wildtech (play area) shrinks depending the drawn zone card(s).
- Players still standing on the vanishing tiles (void) lose 4 HP and choose a hex adjacent to the void.
- inactive sponsors become active and up to 2 additional sponsors are randomly generated.
- Drought tokens are flipped or removed
- interface cards are replaced with new ones
- Exhausted cards on player boars are refreshed and cards in the temporary slot as well as remaining cards on the hand are discarded
- only between eras: schema cards are replaced
