vivo
In Vivo, each round starts by revealing a harmony type (Solo, Duet, Trio, Quartet). The harmony determines how many suits must be played in the trick—not being able to is considered playing “off-harmony,” making that player ineligible for points.
At the end of the trick, the player who played the highest on-harmony card scores two points, and the lowest on-harmony card scores for the value of that card (those bass notes are so important!).
عدد اللاعبين: 3 - 4
مدة اللعبة: 19 mn
تعقيد: 1 / 5
العب vivo و 1365 ألعاب أخرى online.
لا يلزم التنزيل - العب مباشرة من متصفح الويب الخاص بك.
مع أصدقائك وآلاف اللاعبين من أنحاء العالم.
مجاني.
العب vivo و 1365 ألعاب أخرى online.
لا يلزم التنزيل - العب مباشرة من متصفح الويب الخاص بك.
مع أصدقائك وآلاف اللاعبين من أنحاء العالم.
مجاني.
ملخص القواعد
Vivo
Overview
Vivo is a trick-taking card game of harmony, timing, and precise suit play.
The game is played over 2 rounds, each consisting of 12 tricks.
In each trick:
- Players must collectively play the exact number of suits shown on the current Harmony card, if possible.
- At the end of the trick:
- The player who played the highest rank scores
- The player who played the lowest rank scores
After 2 rounds:
- The player with the most points wins.
Harmonize with other players to hit the right notes and play a perfect puppy performance!
Components
- 48 Playing cards
- 4 suits
- Ranks 1–12
- 15 Harmony cards
Card Types
Playing Cards
Each card has:
- Suit
- Rank
Ranks range from:
- 1–12
---
Harmony Cards
Harmony cards show how many suits must appear during the current trick.
Possible harmonies:
- Solo = 1 suit
- Duet = 2 suits
- Trio = 3 suits
- Quartet = 4 suits
Setup
- Grab a pen and paper for scoring.
- Remove cards based on player count.
| Players | Remove |
|---|---|
| 3 | Remove any 1 suit |
| 4 | Use all 4 suits |
Harmony card adjustments:
| Players | Remove Harmony Cards |
|---|---|
| 3 | Remove 1 Solo, 1 Duet, 1 Trio |
| 4 | Remove all 3 Quartets |
- Shuffle the Harmony cards.
- Reveal 1 Harmony card face-up in the center.
- Place remaining Harmony cards in a face-down pile.
- Reveal the next Harmony card face-up beside the pile.
- Shuffle the Playing cards.
- Deal each player 12 cards.
- The player who most recently sang a song leads the first trick.
Playing a Trick
The lead player:
- Plays any card from their hand.
Then, moving clockwise:
- Each player plays 1 card.
Players must follow the harmony if possible.
Following the Harmony
On your turn:
Count how many different suits have already been played this trick.
=== If the required number of suits has already been played:
You must play:
- One of the suits already played
=== If the required number of suits has NOT yet been played:
You may play:
- Any suit
Provided the required number of suits can still be completed by the end of the trick.
Forced New Suit
If the harmony can only be completed by introducing a new suit:
- You must play a new suit.
Impossible Harmony
If the required harmony cannot be completed regardless of what you play:
- You must still play a new suit.
Playing Off-Harmony
If you have no cards that follow the harmony:
- You must play off-harmony
To play off-harmony:
- Choose any card
- Play it face-up as normal
Important:
- Off-harmony cards are ignored during scoring
- Off-harmony players cannot score points
Scoring a Trick
After everyone has played:
Ignore all off-harmony cards.
Then resolve scoring:
Score Highest
The player who played the highest rank:
- Flips their card face-down
- Adds it to their scoring row
Each facedown card will be worth:
- 2 points
Score Lowest
The player who played the lowest rank:
- Keeps their card face-up
- Adds it to their scoring row
Each face-up card is worth:
- Its printed rank
Discard
All other played cards:
- Are discarded face-down
Each player keeps their scored cards in a scoring row.
Tie Breakers
If players tie for:
- Highest rank
OR
- Lowest rank
The player who played later in the trick wins the tie.
All Cards Tie
If all players tie:
- The tie winner scores as highest rank
- No player scores lowest rank
Next Trick
After scoring:
- Discard the current Harmony card.
- Replace it with the next Harmony card.
- Reveal the following Harmony card, if available.
Next lead player:
- The player who scored lowest rank
If no player scored lowest:
- The player who scored highest rank leads instead.
Round End
After 12 tricks:
Each player totals their scoring row.
Scoring:
- Each facedown card = 2 points
- Each face-up card = printed rank
Record scores.
If only 1 round has been played:
- Set up and play a second round.
First player of Round 2:
- The player who scored lowest rank in the final trick of Round 1.
Game End
After Round 2:
- Add both round scores.
The player with the highest score wins.
Tie:
- Victory is shared.
Clarifications
- Players may NOT look at:
- The discard pile
- Opponents' facedown scored cards
- In a Solo:
- All players must play the same suit as the lead.
- In a Trio with 3 players:
- Every player must play a different suit.
- In a Quartet with 4 players:
- Every player must play a different suit.
- If harmony becomes impossible:
- You must still attempt to introduce a new suit.
Strategy Tips
- Going late in a trick gives tie-breaker advantage.
- Sometimes playing low safely is better than chasing the high card.
- Watch which suits have already appeared before committing.
- Off-harmony hurts—protect your suit flexibility.
Credits
- Design: Vic Village, LEO
- Illustration: Sai Beppu
- Graphic Design: Anca Gavril & Co.
- Rules Editing: Jeff Fraser, Eric Slauson
- 3D Artist: Filip Gavril
