#89759: "Add more Map Layouts"
ما هو هذا التقرير؟
ماذا حدث؟ يرجى اختيار من أدناه
ماذا حدث؟ يرجى اختيار من أدناه
يرجى التحقق مما إذا كان هناك بالفعل تقرير عن نفس الموضوع
إذا كانت الإجابة بنعم ، يرجى التصويت لهذا التقرير. يتم إعطاء التقارير ذات أكبر عدد من الأصوات الأولوية!
# | Status | Votes | Game | Type | Title | Last update |
---|
وصف مفصل
• يرجى نسخ / لصق رسالة الخطأ التي تراها على الشاشة ، إن وجدت.
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• يرجى توضيح ما تريد القيام به ، ماذا فعلت وما حدث
• ما هو متصفحك؟
Google Chrome v113
• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
• ما هو متصفحك؟
Google Chrome v113
• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• ما هو متصفحك؟
Google Chrome v113
• ما الذي تم عرضه على الشاشة عندما تم حظرك (شاشة فارغة؟ جزء من واجهة اللعبة؟ رسالة خطأ؟)
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• ما هو متصفحك؟
Google Chrome v113
• أي جزء من القواعد تم مخالفته في تصميم التبني لدى BGA
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• هل انتهاك القواعد مرئي عند إعادة اللعب؟ إذا كانت الإجابة بنعم ، فبأي رقم؟
• ما هو متصفحك؟
Google Chrome v113
• ما هو نشاط اللعبة الذي أردت القيام به؟
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• ماذا تحاول أن تفعل لتحريك هذا العمل اللعبة؟
• ماذا حدث عند محاولة القيام بهذا (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
• ما هو متصفحك؟
Google Chrome v113
• في أي خطوة من اللعبة حدثت المشكلة (ما هو تعليمة اللعبة الحالية)؟
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• ماذا حدث عند محاولة إجراء هذه الحركة داخل اللعبة (رسالة خطأ ، رسالة شريط حالة اللعبة ، ...)؟
• ما هو متصفحك؟
Google Chrome v113
• يرجى وصف مشكلة العرض. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• ما هو متصفحك؟
Google Chrome v113
• يرجى نسخ / لصق النص المعروض باللغة الإنجليزية بدلاً من لغتك. إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• هل هذا النص متاح في translation system ؟ إذا كانت الإجابة بنعم ، فهل تمت ترجمتها لأكثر من 24 ساعة؟
• ما هو متصفحك؟
Google Chrome v113
• يرجى توضيح اقتراحك بدقة وإيجاز بحيث يكون من السهل قدر الإمكان فهم ما تعنيه.
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• ما هو متصفحك؟
Google Chrome v113
سجل التاريخ
Increasing base patrol speed per floor is how the game is designed.
But with 4 floors, this means the 4th floor move speed is set at 5.
The 5 may be ridiculous to navigate about as a starting speed for the last escape floor.
But players could mitigate this by loitering on prior levels so only 1 player is in the top floor at a time.
Modifications to base patrol speed could be considered...
Or leave as this very challenging speed which will be a map for veteran players to truly challenge themselves.
اضف لهذا البلاغ
- تعريف طاولة/تعريف حركة
- هل حلَت F5 المشكلة؟
- هل ظهرت المشكلة عدة مرات؟ كل مرة؟ بطريقة عشوائية؟
- إذا كان لديك لقطة شاشة لهذا الخطأ (ممارسة جيدة) ، يمكنك استخدام Imgur.com لتحميله ونسخ / لصق الرابط هنا.