mutantcrops
في المستقبل القريب، خلقت السموم الزراعية والتلوث بعض النباتات الطافرة الغريبة... وهي مخيفة حقًا! لكن الربح هو الربح، لذا عليك أن تكون أفضل مزارع وتجعله ينمو.
لديك 12 إجراء في الجدول (نصف الوجه للأسفل، والنصف الآخر للأعلى) مما يسمح لك بجمع الموارد (الرموز المميزة)، والحصول على النباتات، ورعايتها. كل دور لديك 2/3 من الإجراءات، وما تستخدمه وما تحظره يمنع أصدقائك من فعل الشيء نفسه. أنت بحاجة إلى الاهتمام بمواردك، ولا تعرف بالضبط الإجراء التالي المتاح، لذلك قد يكون من الصعب الوصول إلى خططك. يجب عليك رعاية محاصيلك جيدًا حتى تتمكن من التسجيل، وهم يقومون بأشياء مجنونة معًا، لذا راقب محاصيل اللاعبين الآخرين وراقبهم، للتأكد من أن لديك أفضل المتحولين لتسجيل النقاط والفوز باللعبة.
Mutant Crops هي لعبة سريعة وخفيفة لإدارة الموارد، وهي لعبة تمهيدية مثالية لميكانيكيي اليورو الذين يلعبون في نصف ساعة.
عدد اللاعبين: 1 - 4
مدة اللعبة: 20 mn
تعقيد: 2 / 5
العب mutantcrops و 959 ألعاب أخرى online.
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مع أصدقائك وآلاف اللاعبين من أنحاء العالم.
مجاني.
العب mutantcrops و 959 ألعاب أخرى online.
لا يلزم التنزيل - العب مباشرة من متصفح الويب الخاص بك.
مع أصدقائك وآلاف اللاعبين من أنحاء العالم.
مجاني.
ملخص القواعد
Overview
Players take turns placing their farmers on unoccupied action spaces to do actions. Once all of your farmers are on the board, you take your turn by moving one of your farmers to a different space.
The game is divided into rounds in which each player takes 2 actions (3 actions in a solo or 2-player game). At the end of each round, a new field (action card) will be revealed and whoever most recently took the FIRST PLAYER action takes the next turn.
By doing the actions, you can collect three types of resource token: seeds, food and water. Seeds are spent buying crops from the display with the SOW action. You can then FEED or WATER your crops, where you spend food and water to activate the crops' abilities and score coins (points).
Once you have fed and watered a crop, you may FEED or WATER it again to activate its special ability. This might give you more points, or a bonus sow action, or have another effect.
Other actions:
ROTATE CROPS: shuffle displayed crops back into deck and deal out new ones.
DUAL ACTION: move another farmer onto an occupied action space and perform that action.
CHANGE RESOURCES: return any number of resource tokens and replace them with the same number of any types.
EXCHANGE: return a crop card to the bottom of the deck and sow a new one from the display for free.
SEARCH & SOW: search the crop deck and sow a card from there.
1/2 SOW or WATER/FEED: perform the action, paying half-price (rounded up).
Game End
The game ends after the seventh round, which is the round after the final field has been revealed. Whoever has the most coins wins, with the tiebreak being the total number of resource tokens (seeds, food and water).
N.B. In this implementation, Melon, Strawberry and Pepper special abilities (which give coins according to the resources you have left) are awarded at the end of the game, but other special abilities award their points during the game.
Field Cards (Actions)
Stage 2 field cards (appear in a random order):
- top: 2 x Feed action; bottom: Water action and +2 seeds
- top: 2 x Water action; bottom: Sow action and +2 food
- top: 2 x Sow action; bottom: Feed action and +2 water
Stage 3 field cards (appear in random order):
- top: Sow action then Water/Feed action; bottom: +1 any resource then Change Resources
- top: Feed action and Water action; bottom: free Dual Action
- top: +3 any resources; bottom: Exchange action
EXPANSION Stage 3 field cards (shuffled with the base game Stage 3 field cards and drawn at random):
- top: 1/2 price Water/Feed action; bottom: 1/2 price Sow action
- top: +1 any resource then Water/Feed action; bottom: +1 seed then Sow action
- top: +2 seeds, +1 water, +1 food; bottom: Search deck and Sow action
Special Rules
Cranberry and Orange: they "count as" another sowed crop, which means they trigger rewards from the special abilities of other cards (like the Onion, Chard, Cucumber, Pumpkin or Peach, which all award coins if you have sown certain other crops). They do not gain another card's special ability themselves.
Pear: you can sow a card if it is in the crop display, not just cards from the deck.
With double action spaces like WATER x2 or SOW + WATER OR FEED you must be able to do both actions. That might mean there are some actions you cannot do if it makes the second action unaffordable or impossible. (Eg. with SOW + WATER OR FEED you must be able to do a water/feed action after sowing, so if you have no affordable water/feed actions already, you can only sow a crop that gives you an affordable water/feed action.)